Access the Archons missions “A Hundred Fresh Roses Morning Brings: Volume 3, Chapter 2”
Requirements:
- Reach Adventure Rank 35.
- Unlock the Sumeru region.
- Complete the Archon quest “Through Smoke and Dark Woods: Volume 3, Chapter 1”.
How to progress in the Archons chapter features the second part of the Volume 3, Chapter 2 sequence. The journey dives into the consequences of previous adventures and sets up the choices that shape the traveler’s path in Sumeru.
How to get through the quest “The Long-awaited Sabzeruz”
Return to the city of Sumeru and head to the Grand Bazaar. There the traveler waits for Dunyarzada. After the conversation, leave the market and rest for the night. In the morning, meet the girl in the central square.
Follow her and explore the stalls. At the third stall, the player meets Vihar, who offers a choice among five boxes. Each box holds candies with distinct flavors. Paimon asks to locate the treat with the taste of sunset.
Candy locations:
- With lizard tails.
- With the taste of harra fruit.
- With violet melon.
- Sunset flavor.
- With onikabuto.
If a wrong guess is made, Vihar provides both boxes, and the quest returns to this moment later in the story.
Hurry to your hometown as bandits attempting to kidnap the companion appear along the route. Dehya, Dunyarzada’s bodyguard, intervenes. After the cutscene, proceed to the marker within the time limit and chat with friends.
Return to the Grand Bazaar to witness the Sabzeruz dance. A sage accompanies a scholar, and the Academy members forbid Neal from dancing, causing Subzeroose to miss the moment.
Awards include Adventure Experience, Mora, Hero experience, and a Magic ore upgrade material.
- Adventure Experience (775)
- Mora (31,175)
- Hero experience (3)
- Magic ore of improvement (5)
How to pass the quest “Coming Sabzeruz”
Leave home and meet Dunyarzada again. The day repeats, showing yesterday’s events. Guide the companion to the Vihara stall and choose the correct box containing the sunset-flavored candies, which is the fourth option.
The traveler then makes an unusual choice and visits the tavern to order a tortilla with coconut cabbage. After leaving, Dunyarzada is found attacked by bandits in the traveler’s absence.
Watch the scene with Nilu and the Academy members again, then the day restarts.
Awards include Adventure Experience, Mora, Hero experience, and a different kind of ore for enchanting.
- Adventure Experience (575)
- Mora (22,775)
- Hero experience (2)
- Enchanting Magic Ore (4)
How to pass the quest “The Endless Circle of Sabzeruz”
Return to Dunyarzada and repeat the known steps. At the Vihara tent, there is one correct answer — “Four.” After that, all responses appear on screen and can be chosen.
A familiar figure emerges. The traveler follows and asks what happened. Nahida introduces herself and restores the memory of the Traveler and Paimon.
The game introduces a new mechanic called “Thoughts.” In this mode, players can select, interpret, compare, and draw conclusions from memory records.
Select an entry. There are no absolute right answers in this list; progressing the story reveals the truth.
Return to the stall square to chat with locals. Daehya, who was injured during the gang encounter, appears again.
- Twilight does not dream. (Wrong)
- Dehya’s two-handed sword. (Right)
- The result of alchemical divination. (Wrong)
- Unusual mental fatigue. (Wrong)
Take Dehya to the real Dunyarzada, aided by Nahida. The girl does not see her mistress but feels her presence.
Select an entry:
- Twilight does not dream. (Mass)
- Information about Akash. (Mass)
- Unusual mental fatigue. (Right)
- Deja vu. (Wrong)
Awards include Source stones, Adventure Experience, Mora, Hero experience, and a Magic ore upgrade material.
How to pass the “Wheel of Samsara Sabzeruz” quest
The next morning unfolds with the same sequence, but the protagonist remembers everything more quickly. In a conversation with Dehya, it becomes clear she is not injured today, adding another subtle thread to the story.
Finally, the correct input must be chosen.
How to pass the quest “Fatal Sabzeruz”
Speak with Daehya and head to the training dummy. Her explanation challenges the assumption that Sumerians forget daily memories. Return to Nahida and complete the task.
- Adventure Experience (450)
- Mora (18,000)
- Adventure experience (7)
- Enchanting Magic Ore (3)
How to pass the quest “Echoes of Sabzeruz’s Illusions”
The traveler leaves town with Paimon, but Nahida turns on Akashi’s recording. The hero recalls attempts to depart Sumeru, and a new Meditation item appears.
Select an entry:
- Abandoned space. (Mass)
- Real world. (Mass)
- The room where we were yesterday. (Right)
The traveler rests on a bench and then returns to Nahida to collect notes.
Select an entry:
- Akash works with the Heart of God. (Mass)
- Embodiment of the power of the wisdom god. (Right)
- Unites the wisdom of all people. (Mass)
- Empowers people with knowledge. (Wrong)
Determining how samsara began leads to another meditation session becoming available.
Nahida poses one final question. The correct answer is Moon. The traveler then faces another prompt about the nature of the great sage’s speech, with the right choice guiding the last steps.
Awards include Source stones, Adventure Experience, Mora, Hero experience, and a Magic ore upgrade material.
How to pass the quest “The End of Sabzeruz”
The goal is to locate the dreamer and break the illusion, waking the city. The traveler goes to Vihara’s shop to request a wish, then returns to the residence and commands Daehya to move the companion away. A confrontation with bandits follows in the square.
Paymon suggests inspecting Dunyarzada’s house where a note to the Traveler and Paimon is found. The quest moves to the embankment and then the Grand Bazaar. When the great sage tries to interrupt the Sabzeruz dance, the traveler steps in for Nilu. A long sequence closes the chapter.
- Source stones (30)
- Adventure Experience (725)
- Mora (29,025)
- Hero constellation activation (1)
- Hero experience (3)
- Enchanting Magic Ore (5)
How to pass the quest “Dawn”
The traveler speaks with Katerina and heads to the embankment. Nahida temporarily acts as the secretary of the Adventurer’s Guild to communicate. A few questions are answered to complete the quest chain.
- Adventure Experience (400)
- Mora (16,100)
- Adventure experience (6)
- Enchanting Magic Ore (3)
Other guides
Notes and guides cover the series of events in the Archons’ quest line and help players track chapters, understand choices, and anticipate rewards.