Alan Wake 2 stuffed deer guide for all scarecrows

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As players push through Alan Wake 2, they will encounter a series of stuffed deer scattered across the world. At first glance these plush figures might look interactive due to Saga’s affection for animals, but in truth each deer serves a purpose: discovering them unlocks achievements and yields a meaningful reward at the end of the adventure, especially on tougher difficulty levels. This guide outlines the locations of all twelve cuddly toys and explains how to collect them efficiently.

Alan Wake 2 Guides

Note: For convenience, this guide describes scarecrow locations in the order they appear within the story.

Stuffed deer appear only while guiding Saga. To collect one, simply approach and press the interact button. The first deer shows up near the start of the journey when inspecting the trailer adjacent to the crime scene. If a scarecrow is missed, it can be revisited any time up to the Return 6: Scratch moment in the plot.

Scarecrow No. 1

  • Chapter: Return 1: Invitation;

There is a cultist trailer nearby and a stuffed deer waits inside the caravan’s house near the crime site.

Scarecrow No. 2

  • Chapter: Return 2: Heart;

After arriving in town, head to the motel and locate a private room that mirrors the protagonist’s House of Mind. A scarecrow is mounted on the wall. If it is inactive at first, return later as the story progresses and recheck this area.

Scarecrow No. 3

  • Chapter: Return 2: Heart;

Across from the motel, the Dear Deer coffee shop houses witnesses who can be questioned. To the left of the couple, a doorway leads to a utility room. Open the first door on the right and, at the far end of the utility room, the stuffed deer awaits.

Scarecrow No. 4

  • Chapter: Return 2: Heart;

As the area opens after an earlier flood, sprint to the Witchfinder Station. A deer sits on the first floor above the fireplace, waiting to be found.

Scarecrow No. 5

  • Chapter: Return 3: Local;

On Main Street in Wateree, enter a local cafe and look for a suspicious wall feature in the left corner. The stuffed deer sits in view once the area is explored deeply.

Scarecrow No. 6

  • Chapter: Return 3: Local;

After receiving the trailer key, visit the trailer park and speak with the men. After the video, take a slower path to the trailer and check the first trailer on the left for the deer.

Scarecrow No. 7

  • Chapter: Return 3: Local;

The next deer lies in the Knights of Kalevala workshop, tucked into the far left corner of the hangar. It blends with the shadows, so a careful scan is essential.

Scarecrow No. 8

  • Chapter: Return 3: Local;

After a battle against possessed agents, sections of the map reopen, including Ranger’s Lodge. Wolves guard the entrance; entry is possible via the back door. Move to the second floor to find the deer waiting there.

Scarecrow No. 9

  • Chapter: Return 5: Old Gods;

The deer sits on the second floor of a nursing home. Progress is guided by the plot, then examine the rest room and the wall to locate the deer.

Scarecrow No. 10

  • Chapter: Return 5: Old Gods;

Found in the wellness center encountered during Thor’s quest. Access requires a door handle; solve a small puzzle in the vicinity. The lever under the reception opens a door to the staff restroom, revealing the deer on the other side. The same room also yields the final Saga weapon: a gun.

Scarecrow No. 11

Chapter: Return 5: Old Gods;

In the aftermath of confronting the old woman, explore the southern map area to locate a Ranger Station. The second floor holds the elusive deer.

Scarecrow No. 12

  • Chapter: Return 5: Old Gods;

The final deer hides among rented cottages. A pair of bolt cutters obtained in this chapter is required to access a locked door on house number 6. Solve a small puzzle involving a children’s song to proceed.

Proceed through house number 3, slip under the tree, and enter house number 4. A ground riddle appears with three pictures to arrange: Monster equals egg, Crow equals eye, Hero equals jewelry.

Having solved the puzzle, head outside and approach house number 6. A highly possessed foe emerges. Defeat them and claim the final scarecrow.

What happens when all stuffed animals are found?

With all twelve scarecrows found and interacted with, return to the Bright Falls Motel and approach the private room deer. A distinctive sound will echo from the guest rooms as confirmation of progress.

Rushed to the numbered wing, a real deer will arrive and open door 108 for access.

The room is stocked with ammunition, medicine, grenades, and supplies. This is a prime chance to prepare for the final battle and earn the associated achievement.

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Citation: VG Times.

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