As players advance through the Return chapters in Alan Wake 2, they will solve a handful of fuse puzzles scattered across the story. These items aren’t plentiful, and a few hide in spots that aren’t immediately obvious. This guide covers how to locate and use every fuse found in the game.
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- How to find all the fuses in Alan Wake 2: fuse for the witch’s hut, chariot and mansion
While exploring, players will encounter mysteries involving hidden fuses. These puzzle pieces return in the Return chapters, where Saga Anderson works as a federal agent and pieces together what went wrong in the town of Cauldron Lake.
How to find the fuse at the Witch’s Hut in the chapter “Return 2: Heart”
Returning to Lake Cauldron after inspecting the corpse of a former FBI agent, Saga begins a careful search through the forest. When a massive tree known as the Witch’s Ladle comes into view, a new page of the manuscript appears, describing Saga’s search for a fuse and a sense of recognition that lingers as she moves deeper into the hut. The writing hints at clues but remains deliberately vague, nudging players toward noticing details in the environment.
In practice, finding the fuse at the Witch’s Hut is straightforward. Approach the shield and study the passage toward the dead end. Along the narrow path a blue container holds a fuse, though Saga may appear to burn out from the effort. Move on to the dead end and pivot left; a red barrel sits there with a box containing a functioning fuse attached to it.
How to find the car fuse in the chapter “Return 3: Local”
In this chapter the player arrives at the local amusement park called World of Coffee. While exploring, the missing fuse on the Espresso Express ride tends to catch attention. If the area is just reached, it helps to pause and focus elsewhere for a while—the fuse becomes accessible later, when it’s time to retrieve it without pressure.
When the moment comes to collect a trailer key and meet Odin and Thor, the player follows the possessed police officers into the workshop named Knights of Kalevala. Opening the engine office door reveals a correct combination found in a nearby screenshot, and examining the desk shows the place where the fuse belongs to be merged into the system.
With the fuse installed, the ritual to open the fold can be completed. Return to the ride, insert the fuse, and trigger the device. The goal then is to stop it as a container without a trailer passes by. Crawl under the platform to reach the car’s PCB and secure it.
How to find the fuse in the mansion (nursing home) in the chapter “Return 5: Old Gods”
The fuse is tucked away in the basement, as Ikhthy hints. When the lights fall, head to the first floor and exit through the back door. Seek the basement entrance and navigate the flooded rooms until the generator room is reached.
Turn right in the generator room and locate a hole in the ventilation shaft. That vent leads to the laundry, where a locked toolbox waits. The code for the box is 273, written on a note in the adjacent room.
Return to the generator and place the fuse in the panel. The lights come back on automatically, restoring power to the mansion wing.
How to find the fuse in the sheriff’s department in the chapter “Return 6: Scratch”
Back at the police station, Saga can confront the situation and deal with the increasingly dangerous foe inside. If the cellar key is in possession, proceed to the morgue and speak with Casey. He will provide a missing fuse when needed, which then must be merged into the shield and the path forward cleared.
With the fuse in place, the scene progresses toward the next challenge, and the narrative pushes Saga toward the truth hiding in plain sight.
Other guides
End of guide.