fuse for witch’s hut, chariot and mansion

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As you progress through the story chapters ‘Return’ in In Alan Wake 2, players must solve simple fuse puzzles from time to time. There are few such items, but some are hidden in not the most obvious places. In this guide we will show you how to find and use all the fuses in the game.

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  8. How to find all the fuses in Alan Wake 2: fuse for the witch’s hut, chariot and mansion

While exploring locations, players are sure to encounter mysteries involving hidden fuses. Similar puzzles can only be found in the chapters of the ‘Return’ story, where you play as federal agent Saga Anderson.

How to find the fuse at the Witch’s Hut in the chapter “Return 2: Heart”

Returning to Lake Cauldron after examining the corpse of former FBI agent Nightingale, Alex Casey will begin inspecting the forest, and you will have to search for clues alone. Once you reach the huge tree at this location (Witch’s Ladle), you will receive another page of Alan’s manuscript “Saga Finds Refuge”in which the following will be written:

“Saga replaced the fuse she had found earlier among the trash in the forest and entered the Witch’s Hut, a vague sense of recognition burning through her.”

Agree, this is a rather vague hint, because “junk” can be anything. In reality, however, finding the fuse at the Witch’s Hut is very simple.

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Approach the shield and investigate the passage to the dead end. On the narrow path you will see a blue container with a fuse in it. But Saga will find himself burned out. Continue to the dead end and turn the camera to the left, where you will find a red barrel. On it is a box with a working fuse.

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How to find the car fuse in the chapter “Return 3: Local”

In this chapter you will find yourself in the local amusement park “World of Coffee”. While exploring the location, players will likely notice a missing fuse on the Espresso Express ride. If you have just entered this area, we recommend that you forget about the existence of this place for a while, because the fuse can be selected much later.

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When will you find trailer key and meet Odin and Thor, follow the possessed police officers inside workshop “Knights of Kalevala”. Open the engine office door (the correct combination is in the screenshot below) and examine the desk. Here it is merge.

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You will need it to complete the ritual of opening the fold. Return to the ride, install the fuse and start the device. Now you must stop it when a container without a trailer passes you. Go down and crawl under the platform to find it PCB for the car.

How to find the fuse in the mansion (nursing home) in the chapter “Return 5: Old Gods”

This item is hidden in the basement, as Ikhthy will kindly tell you. When the lights go out, go to the first floor and exit through the back door. Find the entrance to the basement and make your way through the flooded rooms.

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Once you reach the generator room, turn right and find a hole in the ventilation shaft. This will take you to the laundry room, where there is a locked toolbox. Box code – “273” (written on a piece of paper in the next room).

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Run back to the generator and place the fuse in the panel. The light turns on automatically.

How to find the fuse in the sheriff’s department in the chapter “Return 6: Scratch”

Return to the police station, talk to the federal agent and take care of the only monster in the building so far. If you get _ cellar keyJust go to the morgue and talk to Casey. He will give it himself mergewhich you just have to put in the shield and continue passing.

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Other guides

Source: VG Times

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