Indigo Park Chapter 1 Walkthrough and Collectibles Guide (US/Canada)

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Indigo Park is a first-person walking sim that guides players through an abandoned amusement park. This guide explains the game in detail and shows how to collect every item scattered across the park.

Note: Currently only one chapter is available. The guide will be updated as new chapters are released.

Chapter 1

Begin at the park’s main entrance. To the right is the first collectible which should be picked up and kept.

Turn immediately to the right and inspect the cardboard boxes in the green area; the dinosaur toys lie there.

Head to the far door on the right and enter the room. Listen to the raccoon’s monologue and interact with the computer chair. A friend suggests heading to the main gate, but it is locked. To open it, return to the previous room where another door will open. Behind the generator there are gears needed to operate the device; a cardboard box holds the item on the computer. Place it in the device and pull the lever.

Remember to collect the raccoon toys next to the generator.

Exit through the main gate and turn right. On the second sofa lies another collectible.

Investigate the passageway blocked by a turnstile and listen for the raccoon. He explains that a bracelet fitting is needed. At the same time, the door to the Animal Corner opens. Enter the room and interact with the glass ball on the counter. To finish, touch the bracelet near the door.

Following the same approach, proceed to the park’s next section and enter the tunnel. After loading, the path behind the hero closes, so advance. On the left, two toilets appear: the men’s is not usable, while the ladies’ is collectible.

Run to the children’s train and interact with it. A long journey awaits, with encounters from local heroes and the raccoon’s friends. When the train stops, rush to the only door, pass through the halls, and locate another generator. In the same room, gather two gears and insert them into the device.

Pick up the item to the right of the generator on the rack.

Return to the train and wait for it to arrive at its destination. Open the door with the bracelet and proceed to the main square, which contains no collectibles.

To the right stands the theater building, but the entrance is blocked. A stop by the cafe on the right corner is worthwhile, where a collectible waits.

Return to the street and turn right. On the left, the second cafe sits. A collectible toy rests on one of its tables.

Proceed to the street’s end and listen to the raccoon’s monologue. A information kiosk can be used to track how many collectibles have been found.

After the monologue, access to the theater building is granted. Return inside and continue safely—no further items appear here. The piano behind the scenes is the only interactive feature left.

Behind the stage, turn right and follow the lone passage to the security room. There is a key on the wall; take it and retrace your steps. Use the key to open the door at the end of the street where the raccoon’s monologue was heard.

The next section of the park reveals Molly’s Garage cafe on the right, though it contains nothing inside at first glance. Behind Molly’s massive statue, a room with a slot machine awaits. Interact with it to start a mini-game. Collect as many berries as possible—these act as health points—and defeat Molly. Molly jumps repeatedly; wait for the moment she lands and then strike her head twice. Victory yields a collectible.

Leave the room, turn right, and climb the stairs. At the junction, take the left to reach the balcony. A collectible figurine lies on the far sofa.

Return to the fork and ascend further. The raccoon opens the door in the main hall just behind the Molly statue. To pass through, interact with the device to the right of the door.

What combination is in the playroom?

In the playroom, the combination isn’t shown at first. The player must discover it. Turn the camera left and notice a purple star drawn on the wall. That symbol is placed on the purple cube.

A passage then opens. The player can explore all corridors, where walls display colored figures. These marks serve as the key to unlocking the main door.

The combination is as follows:

  • Red: star;
  • Vegetable: triangle;
  • Yellow: circle;
  • Blue: star.

How to escape from Molly

Head up the stairs to the right and interact with the wall reader to open the door. Move forward and turn right. The door ahead opens, and Molly appears. Turn around and sprint into the pipe, then split left at the junction.

Leap onto the trampoline toward the lower platform, then hop to another platform. The second time, turn quickly to avoid a fall. You will reach another fork—ignore right and go left.

Jump onto the next trampoline, turn in mid-air, and descend twice. There is another trampoline, then a final drop to exit the games room. Run along the hallway and spot a raccoon mask on a shelf to the right. Remember to grab this collectible!

Continue straight along the ventilation tubes until a closed door appears. Turn around and watch the scene with Molly unfold.

Descend the stairs and walk the hallway. The door closes behind. A latest news statue sits on a shelf to the left, marking the last collectible in this chapter.

To complete the chapter, simply pass through the door on the left and exit the amusement park.

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