Cyberpunk 2077 Phantom Liberty guide: Night City Dog City missions explained

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What to do in the Cyberpunk 2077: Phantom Liberty expansion

The long awaited expansion for Cyberpunk 2077 introduces V to the secluded zone known as Night City – Dog City. This guide lays out all story missions in detail so readers can enjoy the journey without getting stuck on tough sections or missing optional content.

What to do in the Cyberpunk 2077: Phantom Liberty expansion

Alongside the central arc, the developers fill the world with a variety of side activities. The guide highlights what to invest time in and which missions can wait until later, helping players balance story progression with exploration.

As usual, main missions are marked by a yellow circle with an exclamation point. Side quests, including non fixer tasks, are also labeled. The DLC is compact, but the descriptions prevent wasting time on tangents when the goal is to advance the plot.

Keep an eye on fixer contracts shown with blue icons and exclamation marks. At certain moments, the game directs players to complete these. The new missions feel distinct from anything seen before, so they deserve attention rather than avoidance.

Occasionally a steering wheel icon signals a new regular hijacking task. These are optional errands aimed at earning money and consumables. They require travel beyond Dog City and are worth considering for those chasing better gear.

Chases are common, but players should only monitor vehicle health if the mission requires it. Improving a skill that lets a character program other people’s cars can ease escapes from pursuit and speed up outcomes.

New cars, including models with built in weaponry, can be bought through the apartment computer. Completing hijack tasks increases discounts, which are one-off offers. For those aiming at expensive vehicles, finishing multiple missions first is a smart move to maximize savings.

New graffiti locations appear on the map, making it easy to spot them during exploration. A fresh leveling path opens up called the biochip. Progress hinges on Militech terminals—zoom in on the map to catch the square white icons that mark them.

Red smoke signals cargo drops. These are usually guarded by soldiers, and their loot is worth pursuing when encountered.

Unknown country. How to reach Dog City

After installation, V gets a call from a netrunner named Jay. She invites V to meet at the entrance to Dog City, the restricted area inside Night City.

At the marker, players should veer right into the alley. A brief cutscene triggers, and Jay appears. Speaking with her reveals the purpose of the journey and unlocks the biochip upgrade path.

Follow Jay deeper into the alley until a gate is reached. A conveniently open garbage can hides the entrance. The netrunner requests a quiet approach. The guard count is roughly five; stealth and non-lethal methods are encouraged to preserve momentum.

Since Update 2.0 stealth balance shifted. A rear approach and non lethal takedowns can be just as effective as earlier methods. When the path is cleared, the group moves through the gate and into Dog City.

Inside, one will navigate to a power transformer by following a sequence of lights, solving a route that tests timing and memory. After connecting to an access point with the scanner, the mission continues alongside Jay.

There is a prolonged sequence of guided light progression across a series of bridges. The goal is to reach an elevator, which leads to Dog Town where new challenges await.

Last flight. How to find the president

The catapult of events places Jay and the president near the action. After passing a market scene and reaching a construction site, players ascend stairs to an elevator that becomes stuck. A nearby generator on the left must be restarted, opening access to the rooftop and advancing toward the presidential shuttle scene.

Watching the shuttle crash unfolds a cinematic moment, followed by a prompt to hurry toward the crash site. Players steal a vehicle to breach the military perimeter, then climb a crane. Jay assists in moving it, landing V in the midst of a full battle as the shuttle comes under fire.

Inside the structure, a leftward path leads to a doorway where the president, Rosalind Myers, launches a direct assault. A larger enemy wave is anticipated, so players must hold the line and counter the assault before continuing.

The entire presidential army. How to get the president to safety

After the initial skirmish, the pair exit the wrecked craft and traverse a ruined complex toward a hallway that opens into a long corridor. Myers is consulted and the tracking chip is removed. A drone intercepts and neutralizes the threat, and the power needs restoration in the next room. The route continues through a lower hallway to a transformer, which must be restarted before returning to the president and reaching the elevator.

Enemies await in the next room; stealth is still a strong option. After clearing them, the pair move to a vehicle waiting nearby and press onward to the hideout where Myers has chosen to go. The president’s pursuers try to stay on their tail, so it’s crucial to drop off the pursuit before advancing.

Inside a large exhibition hall, players observe commentary from the president on each exhibit. The objective marker guides the path toward a heavy military warehouse. A defensive stance is necessary as enemies arrive just before the elevator triggers. Jay works to reprogram the Chimera, the central robot, giving players a chance to clear the arena.

The entire presidential army. How to escape from the Chimera

The Chimera’s onslaught triggers a test of quick reflexes. The room begins to collapse as the robot fires a laser and armor columns provide cover. The objective is to identify yellow highlighted weak points and strike them, prioritizing the leg joints first. Drones detach and attempt repairs, so the player must disrupt those efforts quickly. With the Chimera at minimal health, climb the tower and finish the job, then reunite with the president near the exit.

Soon after, a section called Sleeping aid introduces the subway entrance. Myers stands beside a container that hides the passage. On opening it, the pair advance and speak with the president again.

Sleeping aid. How to get through the metro

The tunnel scene features stairs and a continued pursuit with two cameras that must be neutralized to proceed toward the elevator. The journey continues through an apartment that includes graffiti on the right wall. Myers is there to guide the way and reveals a generator that needs power but lacks a battery.

Returning to the main room, scrap metal in the trash yields a battery. Placing it into the generator powers the system and clears the way forward.

Sleeping aid. How to recruit strangers

Back with the president, two locals, Jacob and Taylor, arrive seeking a peaceful resolution. The dialogue favors non aggressive responses and an offered reward is accepted if presented by Myers. Once the matter is resolved, the guests are addressed again before the couple rests for the night.

Sleeping aid. How to get to Captain Caliente Diner?

Morning brings a task to locate Officer Solomon Reed. Myers sends the team to visit and contact the restaurant to complete the fixer tasks if desired. A merchant at the entrance explains how to disable an alarm and the route follows wires to a transformer, enabling progress.

A second stop involves a search for an old phone in a rear hall behind a closet. Sliding the hid den panel reveals a combination entry that secures an appointment with Reed.

Other guides

  • Where to find all the iconic and legendary weapons in Cyberpunk 2077: Phantom Liberty – how the old weapons have changed

Note: The content above is presented as a practical, in game walkthrough style and is intended for player use within the Phantom Liberty expansion.

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