Sony conducted a survey among PlayStation users to determine the platform’s most popular title. The final episode of God of War emerged as the top choice, according to reports from the DTF portal.
The process began with a broad round of voting that mixed widely beloved hits with more niche experiences. A shortlist of 16 contenders formed, featuring enduring blockbusters like The Last of Us and God of War alongside smaller favorites such as Returnal. Through multiple rounds of elimination, the field narrowed until two titles reached the finals: God of War (2018) and God of War Ragnarok. In a tight finish, Ragnarok secured victory with 52.4 percent of the vote, making it the community’s preferred PlayStation game in the survey window.
Speculation followed regarding Bloodborne, which was notably absent from the competition. Many comments and discussions under the vote posts questioned Sony’s decision to exclude the game, suggesting it might have had substantial support had it been included. Fans and observers noted that Bloodborne has a storied legacy among PlayStation players and a devoted online following, particularly around its lore and challenging combat that defined a generation ofFromSoftware titles.
Bloodborne originally released for PlayStation 4 in 2015 and quickly became a cultural phenomenon within online gaming circles. The title’s enduring popularity spurred ongoing conversations about bringing it to PC and preparing a remaster for PlayStation 5, enabling a broader audience to experience its atmospheric world and intricate boss encounters. Despite the long wait, Sony has not released PC ports or a PS5 remaster for Bloodborne in nearly a decade, leaving eager fans hopeful for a future re-release.
Additionally, industry chatter has touched on rumored hardware plans, including claims that a PlayStation 5 Pro could debut with an older generation processor and a price point around $600. Such possibilities have generated mixed reaction among gamers, who weigh the benefits of enhanced performance against potential cost increases and the impact on game price parity across platforms.