Bloodborne PC Speculation: New Clues on The Old Hunters Edition

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Dataminer Lance McDonald has a knack for spotting clues hidden in plain sight. In a fresh thread of discoveries, he presents new reasons to think that Bloodborne: The Old Hunters Edition might still exist on PC, or at least surfaced during an earlier phase of development. The chatter centers on a possible Windows version that could have been part of a broader PC strategy at the studio.

A key hint comes from Marcos Domenech, an environment artist connected to FromSoftware. In his Fandom entry, there are screenshots labeled with SPRJ-win64, a tag that most observers interpret as an internal build designation for Windows platforms. The labeling isn’t a guarantee, but it adds a tangible thread to the ongoing discussion about a PC version possibly tucked away in development archives.

According to McDonald, the screenshots don’t reflect an early Project Beast-era build. Instead, they appear to be from a more contemporary slice of the project, as suggested by the visible download icon in the materials. That detail nudges the conversation toward a version of Bloodborne that advanced beyond the earliest conceptions, even if it has not seen an official release.

McDonald contends that the developers of Bloodborne may already have access to a fully functional PC edition, potentially including The Old Hunters add-on. This remains a cautious hypothesis rather than a promise, and there is no assertion that a formal remaster or PC port will be announced in the near term. The absence of definitive confirmation keeps the topic alive in community discussions and data-mining circles, where every new screenshot or file label is weighed against the studio’s publicly shared timelines.

“I don’t understand how something like ‘I know a lady who says Bloodborne will get a remaster someday’ has anything to do with ‘Bloodborne has an internal PC build that was never planned for a public release,’ but okay.” —Lance McDonald

Bloodborne originally debuted on the PlayStation 4 in 2015. The game received widespread praise from players and critics, reinforcing its strong standing in the action RPG category. On aggregate sites, the title earned high marks that reflected its challenging combat, atmospheric world, and intricate design. Reviews and community impressions have long positioned Bloodborne as a standout, with its reputation growing alongside discussions about potential cross‑platform opportunities and future rereleases.

In the broader conversation about platform availability, fans and industry observers often revisit the idea of a PC edition as a measure of a game’s enduring appeal and the studio’s evolving strategy for distribution. While new hardware and platforms open doors for re-releases and expanded audiences, several factors influence whether a PC port makes sense from a business and technical perspective. These considerations include licensing, performance optimization, and the alignment of post-release content with the studio’s current roadmap. The topic remains speculative, yet the cadence of new findings and community interpretations continues to fuel ongoing interest in Bloodborne’s potential reemergence on PC.

The original reception of Bloodborne highlighted its critical acclaim and fan enthusiasm, a combination that continues to drive ongoing curiosity about possible future developments. The enduring conversation around the title’s PC status is a reminder of how a single successful console release can ripple through a franchise, prompting questions about cross‑platform availability, remasters, and enhanced editions. The discourse benefits from a steady stream of data-mining input, official statements, and archival clues that keep the narrative alive for new generations of players and collectors alike.

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