Atomic Heart blends classic game design with environmental interaction that sits at the heart of its mechanics. Players can grab objects, hurl them at foes, and use these actions as clever distractions against surveillance rigs in the open world. The telekinesis system is captivating, a touch temperamental at first, but with practice its rules become clear. This guide explains how the power functions and how to master it in both combat and exploration for players in Canada and the United States.
From the outset, a compact tutorial outlines the core gameplay loop. Details can slip from memory after hours of play. If aiming and skill use feel intuitive, telekinesis needs a touch more adjustment to blend smoothly with combat and exploration. The sections that follow distill essential techniques so players can wield telekinesis with confidence and flair, and with a sense of ownership over their in-game toolkit.
Throwing items with telekinesis in Atomic Heart
To lift an object, align the camera with the target and press and hold the action button. On PC, the key is F; on DualSense controllers it is the R1 trigger; on Xbox controllers it is the RB button. Hold until the pull animation completes. Releasing twice quickly on PlayStation 5 or Xbox Series X triggers a scanning action instead of a throw, so timing matters.
Release the button when the item has been drawn into the telekinetic field. Pressing the action button again lowers the object to the ground. To propel the item forward, hold the button again, aim at the destination, and release. If an opponent blocks the path, a well-aimed throw can land a direct hit and temporarily disrupt the crowd, reshaping the engagement in a fluid, dynamic way.
Some areas conceal dormant explosive gas canisters that respond to telekinesis. These can be hurled at foes and detonated with precise gunfire to deliver dramatic effects on the battlefield, creating openings for follow-up moves and clever control of space.
Mass telekinesis and battlefield control
Mass telekinesis becomes accessible through a distinctive upgrade found in Eleanor’s robotic refrigerator network, a playful nod to the game’s quirky blend of humor and danger. In tight spaces or when facing multiple enemies, this power shines by pulling several targets off their feet, briefly stunning them and opening opportunities for follow-up strikes. An upgrade known as Accelerated Falling increases damage when targets are released rapidly. To maximize impact, players should also pursue the Power Boost upgrade to lift heavier opponents into the air and choreograph the scene more effectively.
Mass telekinesis ties to a dedicated ability slot for quick access during high-pressure moments. It’s configured in the same skills menu used for learning and upgrading abilities, allowing players to tailor their loadout to the current threat and personal playstyle.
Additional resources
The guide offers a practical window into combat mechanics and tool usage in Atomic Heart. It emphasizes usable skills—how to leverage telekinesis for exploration and combat to sustain momentum and safety during tense encounters. For readers seeking a broader view, other sections explore how environmental manipulation can shape strategy, map traversal, and gadget-based tactics. The information is drawn from internal design notes and player-tested strategies to ensure relevance for players across North America.