Radar Booster Guide for Lethal Company

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The game Lethal Company uses procedural generation to build rooms, which means layouts can feel repetitive and players may find it hard to navigate back to the ship. A practical fix is the Radar Booster, an item you can buy at the terminal for 60 credits. This guide explains how to use the Radar Booster to improve orientation and streamline exploration through the game world.

How to get Radar booster in Lethal Company

    The Radar Booster is a highly useful tool managed by a crew member stationed on the ship. It can be purchased through the terminal for 60 credits, and confirming the purchase is straightforward inside the radar booster menu.

    How to use Radar booster in Lethal Company

    Radar booster allows expedition members to map and explore the complex. It appears on the ship map and can be called in as an extra player, though it cannot be teleported to the ship or bunker. In earlier patches the device could emit sounds, and after update v45 it gained the ability to stun opponents. The following sections detail the Ping and Flash commands, which are accessed via the terminal.

    How to use the Ping command

    Activating the Ping command with the radar booster name in the terminal triggers an audio message. This audio cue can lure enemies away or help guide crew members more effectively.

    For distraction, place the device in a secluded part of the ship and use it to divert attention from eyeless dogs. This makes it easier to deliver loot to the ship. The radar booster has an advantage over the boombox because it does not require a charging indicator and does not need to be brought back to the ship for charging.

    To assist the team within the complexes, place the device near the main or emergency exits to signal lost players. It can also be positioned near the ship when visibility from the moon is poor.

    How to use the Flash command

    The Flash command was introduced in update v45. When the command Flash is entered in the terminal for the radar booster, the radar emits a bright light that blinds players who look at it and stuns some creatures within range. This feature makes the device less effective as a stun weapon compared to the Zap Gun or flashbangs. Flash also has different effects depending on the enemy type.

    How does the Flash affect different monsters?

    The stun effect of the enhancer depends on the target. Below are the observed interactions with various creatures:

    • Guardians of the forest: highly vulnerable to flash stun and will shed any trapped player.
    • Jesters: temporarily stunned in both the Box and Hunt phases. In Hunting mode the gear resets after each stun.
    • Flea traps: stop choking the captured player and are stunned for a few seconds before retreating.
    • Masks: can be worn on the face but carry the risk of transforming into a mutant; a flash stun can interrupt that transformation.
    • Sabotage: stunned, but their acceleration does not reset.
    • Reel heads in hunting mode: stunned for about five seconds, though motionless ones are unaffected.
    • Eyeless dogs: briefly stunned and then resume prior actions. The flash does not attract their attention, so the accelerator can be placed outside the ship to give crew members time to escape the dog’s scent, board, or close the door.
    • Hygroders: stunned for a few seconds, then stop moving and swing violently.
    • Vomit: flinch slightly from the stun and resume the hunt; taking down a group with a single stun would require team effort.
    • Hawk baboons: momentarily disoriented.
    • Bunker spiders and collector beetles: stunned briefly, then become aggressive again as the effect ends.

    Some creatures such as chain bees, earth leviathans, tracks lizards, ghost girls, and nutcrackers do not respond to the stun effect.

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