MiSide is a psychological horror that pulls players into a labyrinth of intrigue and secrets. In this world, the hero is trapped inside a virtual reality crafted by a manipulative figure named Mita. As the story unfolds, players meet several versions of Mita across distinct game worlds, each with a unique personality. This guide outlines where to locate flash drives that contain every incarnation of Mita, helping players collect the complete set and understand the evolving threat behind the simulation.
MiSide Guides
Where to find flash drives
To unlock the achievement “Hello, Mita,” players must find a total of 13 flash drives. These items are tucked away across the chapters, often in places that reward careful exploration. If a flash drive is missed on the first run, nothing is lost—chapters can be replayed, and the drive can be retrieved on subsequent attempts. The game allows selective replay of chapters, making it possible to complete the collection without restarting the entire story.
Chibi Mita
Chibi Mita appears in the short chapter “Little Mita.” Once inside the room that contains the miniature version of the girl, players should turn left from the table before crafting the key. A stool bearing a cactus hides a flash drive, waiting to be picked up. The moment is brief, but grabbing this drive is essential for a complete collection.
Short-haired Mita
The short-haired Mita can be found in the same brief chapter. After creating the key and entering the apartment, players move through dialogue and tasks before meeting mannequins, which pose a mortal risk if attention wanders. In the first room with the mannequin, examine the table opposite the bed after a minor seizure to reveal the flash drive tucked nearby.
In the first room with the mannequin, examine the table opposite the bed after a minor seizure. This is where the flash drive will be located.
Kind Mita
The Good Mita version appears in the Reboot chapter. Its flash drive shows up on the left side of the bed in the bedroom, but only after the benevolent version who tried to help the player dies. The moment marks a shift in the chapter, and the drive remains accessible on the table in that room for the taking.
Mita with cap
Players can find Mita’s Cap cartridge during the “Beyond the World” chapter. Emerging from the basement, they stay on the chosen path until reaching Mita’s familiar house. Enter the kitchen and inspect the small TV; the flash drive sits nearby, ready to be collected.
Little Mita
A flash drive featuring the small version of the girl appears in the “Cyclic Version” chapter. If players find themselves in a looping hallway that ends only at a window, head to the 17th corridor and inspect the table with the clock to locate the drive.
Stupid Mita
In the sewer rooms of the chapter “Mannequins and Forgotten Puzzles,” players battle through a swarm of mannequins. The Stupid Mita is hidden among them. The key moment comes when approaching the back stairs and carefully examining all the mannequins standing in a circle; one of them holds the version of Mita and the accompanying flash drive.
Ghostly Mita
Also in the same chapter, after riding the cable car, players enter a room where a faceless girl waits. They must help her assemble a photo on the table. Before doing so, glance to the right of the front door shelf; the Ghostly Mita version is tucked away in a box on the bottom-right shelf and can be retrieved after the task is complete.
Sleepy Mita
Sleepy Mita belongs to the short chapter “She Wants to Sleep.” After meeting the girl, before asking for help opening the door, players should check the bathroom. The cartridge is located to the right of the shower, waiting to be picked up before advancing.
2D Mita (2D Mita)
All versions of Mita present distinct personalities, and the 2D Mita appears in the “Novella” chapter after the Sleepy Mita encounter. When deciding which way to go, follow the kitchen path toward the kitchen or the bedroom. Inspect the chest of drawers beneath the window and look for a subtle pattern that reveals the flash drive.
Mila
In the chapter “Reading books, destroying glitches” another version of Mita shows up, calling herself Mila and indicating she does not quite belong to the others. Before starting to destroy glitches, players should scan the living room table where the Mila flash drive sits, waiting for discovery by a careful explorer.
Creepy Mita
As the narrative progresses toward the late chapters, Mita reveals the Creepy Mita, the most corrupted and dangerous version. To locate the drive, go to the kitchen and inspect the work area opposite the sink, where the description of this version is tied to a hidden location.
Core Mita
In the Reboot chapter, visit the Programs subsection. After entering the kernel for the second time, a new button appears: Buy a flash drive. Selecting it unfurls a description of this version. It is helpful to do this before entering the Mad Mita index, as it provides a crucial context for the character arc.
Mita
The final and most significant Mita—the mastermind behind the virtual nightmare—receives a detailed description after the main plot reaches its end. This version anchors the central twist of the story and ties together the drive collection with the broader tragedy driving the game’s events.