Chasing Carrots, an independent studio, has unveiled an isometric action RPG inspired by classic dark fantasy dungeon crawlers. The title, Halls of Torment: Prelude, is currently available on Steam as a free-to-play addition to any library for players in the United States and Canada to enjoy.
The game sets players in a brooding, supernatural world where monsters stalk shadowy corridors, demons lurk behind every corner, and potent magic crackles in the air. The atmosphere leans into moody lighting, echoing the tension of entering uncharted crypts and ruins that promise danger and reward in equal measure.
According to the game description, players will explore a variety of underground environments, seeking increasingly powerful items that unlock the path deeper into the abyss. Each new discovery helps characters push further into peril, testing their resolve as they contend with the ever-present threats of the abyss.
Halls of Torment: Prelude delivers a prologue experience with more than 30 missions, three distinctive boss encounters, and a progression system that includes skill upgrades. Players will encounter 15 monster archetypes and a broad array of items designed to strengthen their adventurer as they weave through the dungeon’s winding routes.
Looking ahead, the developers have announced plans for a paid version of the title in the second quarter of the year. This expanded release is expected to bring additional content, expanding on the foundations laid in the Prelude and offering more gameplay variety for fans and newcomers alike.
Gamers can download Halls of Torment: Prelude directly from Steam. For those who like to stay ahead of discounts and free game promotions, keeping an eye on popular social channels and community channels can help players catch time-limited offers and exclusive deals as they appear.
While the game has a straightforward promise of dungeon-delving thrills, it invites players to test tactical decisions, resource management, and quick reflexes as they navigate increasingly hostile environments. The blend of isometric perspective, crisp combat mechanics, and a steady stream of loot aims to attract fans of atmospheric, grind-heavy RPGs who enjoy a challenge without breaking the bank.
In addition to its single-player focus, the title’s design supports a loop of exploration and upgrade that aligns well with fans of indie titles seeking depth without a huge upfront investment. The Prelude acts as a sampler of what might come in later chapters, giving players a clear taste of the combat tempo and reward structure they can expect in a longer experience. In Canada and the United States, this makes Halls of Torment: Prelude a compelling entry point for those curious about dark fantasy RPGs that reward persistence and thoughtful play.
Overall, Halls of Torment: Prelude positions itself as a strong, accessible entry in the roguelike-inspired isometric RPG space. It offers familiar mechanics wrapped in a fresh indie presentation, with progressions and enemies that challenge both newcomers and veteran players who enjoy careful planning and decisive action.
As players explore the depths, they will discover a cadence of battles, looting, and character enhancement that reinforces the game’s core appeal: risk, reward, and the thrill of surviving another descent into the unknown.