Genshin Impact Update 3.6: Bai Zhu and Kaveh Explained

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miHoYo has revealed new playable characters for Genshin Impact, introducing Bai Zhu and Kaveh. The announcement aligns with update 3.6, which is scheduled for April 12 and will bring a fresh wave of adventures, quests, and gear to the world of Teyvat. Players can expect new storylines to unfold alongside these two feared and beloved characters, deepening the lore and expanding strategic options in team composition.

Bai Zhu is the proprietor of Bubu Hut in the Li Yue region. Though he has appeared as a non-playable character since the game launched, popping up in various quests and events, fans now anticipate his potential as a five-star dendro catalyst. His presence as a shopkeeper with a rich background hints at future interactions that blend commerce, diplomacy, and elemental power in unusual ways within the game’s competitive meta.

Kaveh is the architect behind the Alcazar Saray Palace and has appeared as an NPC in the quest Akasha’s Pulse and Kalpa’s Flames. Fans are expecting him to emerge as a four-star dendro two-hander, a role that would add strong crowd-control and supportive capabilities to the dendro roster. Kaveh’s design emphasizes aesthetic finesse and structural ingenuity, potentially translating into unique elemental synergies and skill interactions when teammates coordinate with his architectural flair.

Earlier in the year, on March 1, Genshin Impact rolled out update 3.5, which introduced two new playable heroes, Dehyu and Mika. The update also delivered an Archon quest and a Faruzan encounter quest, along with a new two-handed sword and a slate of events. These additions continued to expand the game’s world, encouraging players to explore new regions, master fresh weapon types, and chase limited-time activities that reward experience, artifacts, and in-game currency. The ongoing cadence of updates keeps revisiting familiar landmarks with new challenges, while many players look forward to how Bai Zhu and Kaveh will weave into the evolving narrative and combat systems.

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