Supernormal: A First‑Person Horror Experience on Unreal Engine 5

Supernormal is a fresh first‑person horror game in development, drawing clear inspiration from Allison Road while leveraging the power of Unreal Engine 5. A recent gameplay trailer shared by IGN provides a look at what players might expect from this eerie experience across North American hardware and PC setups.

Over the course of development, the creator explains that the project has received permission to channel elements from Allison Road, aiming to deliver a game that appeals to both veterans of the genre and newcomers alike. The title is crafted to run on a wide range of hardware, ensuring accessibility for older machines as well as the latest rigs. The developer emphasizes a personal passion for the project, hoping players will feel the same intensity and care that has gone into its creation.

The core action unfolds inside a seemingly ordinary apartment where Detective Wyatt investigates the disappearance of Masato Sakamoto’s daughter. As the investigation progresses, paranormal occurrences intensify, pulling the player into a tense atmosphere where every room hides potential clues and dangers. The setting serves as a familiar backdrop that quickly unsettles, amplifying the sense of dread as the mystery deepens.

From the trailer, audiences note a standout antagonist—a bloody girl who appears in varying locations throughout the apartment. The developer highlights a procedural element described as a random generation system for screamers. This mechanic ensures that no two encounters feel identical, heightening both the fear factor and the game’s replayability by continually surprising players with fresh scares.

Another distinctive feature is the ability to communicate with supernatural entities using a microphone. It appears this mechanic may be available in English primarily, offering a unique interaction layer that blends voice input with investigative gameplay. The choice to include voice-based communication adds a tactile, immersive dimension to encounters with otherworldly beings.

Supernormal offers two distinct endings that hinge on the player’s decisions throughout the journey. Although the game’s release window has already passed, the title remains a talking point for fans of psychological horror and for players in Canada and the United States who crave atmospheric storytelling and tense, methodical exploration. Its Steam page still serves as the central hub for those curious to follow updates, wishlists, and future patches that refine the overall experience.

Compare locations from GTA: Vice City and the GTA 6 trailer

Source: VG Times

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