STALKER New Project Walkthrough Guide

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STALKER New Project unfolds as a story‑driven adventure built on the aging Call of Pripyat engine. It was created by devoted fans of the cult series and pulls players into the Zone’s shadowy domain. Like earlier entries, the narrative centers on exploring a post‑apocalyptic world where anomalies, mutants, and rival factions shape every encounter. The protagonist faces a mix of main quests and optional tasks, studies the environment, and uncovers the world’s hidden truths. This guide offers a thorough walkthrough of each objective.

Other walkthroughs of mods for STALKER

Change plans – find a way out

Upon waking in the basement, the survivor advances to the tunnel’s end and turns left to spot the ventilation system.

Climb into the vent and turn right. In the first chamber there are several useful items. The protagonist searches corpses and crates. They proceed straight through the vent and take another right turn. Entering the room marked Chemical Laboratory, the path veers to the right again.

Move forward and lift the grate. A lantern rests on a table to the left, a crucial tool for navigating dark rooms.

Return to the door labeled Chemical Lab and turn right to locate a valve.

Attach the valve in the room where the lantern was found to the missing pipe.

Turn the three taps on the pipes in the following order to shut off the gas supply:

  1. Central valve.
  2. Left valve.
  3. Right valve.

Go right and climb over the boxes. There is an exit at the end of the hallway, but it is currently closed. The protagonist enters the room on the right, where a stalker dialogue can be heard. To the left of it sits a key holder; the key is taken from the penultimate shelf.

Now go downstairs and use the key on the door to enter the flooded locker room and find the dosimeter. Return and follow the hole that leads to the sewer passages.

Be careful in this place. A misstep can trigger lethal electricity. Do not step into the water; follow the paved path past beams, crates and planks. When the tunnel is reached, jump in carefully and climb up.

Once you enter the generator room, head left and press the red button to switch off the power.

Here the route continues through the ventilation from above to return to the starting point. Descend back into the sewer and go to the end. Use the ladder to the left of the enormous bell to climb up and enter another tunnel.

Before reaching the end, a staircase comes into view. Climb it and open the hatch. The body lying just before the hatch yields a safe key, opening the lone door with a flap. Inside, proceed to the room on the right without a door and move to the hallway’s end, where two more doors await.

In the room on the right a safe sits on a shelf near the dashboard. It holds 500 rubles, a pistol, and patterns.

Now head to the dashboard and press the button in the upper left. Enter the opened door, eliminate the zombies with the found pistol, and return to the ventilation.

Back in the same room re-enter the ventilation and begin climbing through the holes in the floor on the left.

Descend and continue navigating the obstacles with care. After three descents, the path enters a chain‑linked area.

Climb the ladder and cross over the plywood above, then continue up another ladder. Reaching the elevator roof, a hatch opens and an unknown stalker appears.

Speak with the man and follow him to reach the outdoors.

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