NVIDIA’s ray tracing updates: DLSS 3.5, Reflex, and RTX improvements across multiple titles

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NVIDIA has rolled out a new wave of video content detailing how ray tracing is being woven into both titles already on shelves and titles on the horizon. The company’s communications emphasize practical integrations that fans can actually hear about as developers push more ambitious lighting and reflection feats across popular games.

Portal with RTX has seen improvements in its update, bringing DLSS 3.5 into the mix along with ray reconstruction technologies and RTX IO for faster loading times. The update is described as a meaningful step that sharpens scenes while maintaining smooth performance, enabling players to enjoy more immersive visuals without sacrificing responsiveness.

DLSS 3.5 and full ray tracing are also on the radar for Naraka: Bladepoint, with early looks suggesting notably improved lighting and reflections that add depth to both environments and character surfaces. The visuals appear to gain density, especially in scenes with dynamic lighting and reflective materials, making the action feel more tangible and cinematic.

Star Wars Outlaws is set to gain support for DLSS 3, ray tracing, and Reflex, the latency-reducing tech. NVIDIA has confirmed the title remains on track for a release within the year, signaling a broader push to bring cutting-edge rendering and performance enhancements to a wider audience as launch windows approach.

Diablo 4 is receiving a March 26 update that introduces two distinct ray tracing implementations. Players can expect more realistic reflections across armor, water, windows, and other reflective surfaces, alongside enhanced shadow fidelity that adds depth and atmosphere to the game’s environments.

Black Myth: Wukong, the action-oriented epic inspired by the Monkey King, will also debut full ray tracing paired with DLSS 3. The release is scheduled for August 20 and is eagerly watched by fans hoping to see a new benchmark for visual quality in mythic-scale action titles.

In an online shooter, The Finals is entering its second season with DLSS 3 support becoming part of the core experience, underscoring NVIDIA’s push to pair high frame rates with advanced lighting and motion graphics in competitive play.

Outcast – A New Beginning, which is slated to release tomorrow, will feature DLSS 2 and DLAA technologies, reflecting a strategy of broad accessibility while still delivering meaningful quality improvements for PC players who want crisper visuals and more stable performance.

The first Berserker: Khazan, a single-player hardcore RPG, offers DLSS 3 and Reflex as options to boost frame rates and reduce input latency, helping players who pursue fast-paced combat keep momentum without sacrificing image clarity.

Finally, NVIDIA announced a Sengoku Dynasty update that adds DLSS 3, widening the game’s capacity for higher frame rates and more fluid visuals in a historically inspired simulator setting.

❌ An insider who claimed Ghost of Tsushima would be announced on PC has subsequently deleted their account, leaving speculation to fade for now. The note serves as a reminder of how early project rumors can surface and disappear in the fast-moving world of game development. (VG Times, cited as a recent media reference)

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