Character building in Baldur’s Gate 3
Mintara is a companion players might overlook in Baldur’s Gate 3, often absent from the camp during early exploration. Typically Mintara joins when players lean into an evil arc, yet alternate conditions can bring this drow into the party. For adventurers who manage to have Mintara in camp, a strong paladin build naturally emerges.
How to build a Paladin Mintara in Baldur’s Gate 3
Note: the builder could not save the character, so the screenshots do not display Mintara, but the build itself remains unchanged.
How to play Paladin Mintara in Baldur’s Gate 3
Paladins are often defined by courage and honor. They uphold tradition and dogma, protect the weak, and more. In Baldur’s Gate 3, this class features a hidden Oathbreaker subclass. To avoid that path, the key is to stay aligned with the oaths chosen at the subclass stage.
The Paladin’s primary stat is Strength, followed by Constitution and Charisma. Strength powers damage, Constitution governs health, and Charisma influences spellcasting ability and social interaction in combat scenarios.
Heavier armor is typically the best choice since mobility is limited for paladins. A higher armor class reduces how often enemies land hits, which matters when frontline combat blends with supportive roles in party confrontations.
The recommended setup appears in the accompanying screenshot above.
A strong subclass to monitor is the Oath of Vengeance. Remember three core rules to follow during the game:
- Aim to keep revenge possible for those who deserve it;
- Ensure the guilty face consequences;
- Do not aid those who support the guilty or betray the injured.
Following these guidelines, Mintara becomes a formidable fighter who ramps up damage for both herself and allies.
What spells and fighting style to choose at level 2
Protection is the recommended fighting style, supplying a +1 to AC. For Mintara this bonus proves highly valuable in early encounters.
The spell pool most useful at this stage includes:
- Order;
- Challenge to a duel;
- Furious punishment;
- Thunder punishment.
Which spell to choose at level 3
In addition to the earlier options, add Burning Punishment to increase pressure on enemies and amplify damage output.
Which spell and ability to choose at level 4
Here the player can pick the spell that best fits their preferred playstyle, knowing it will likely be swapped again at the next level.
Choosing a line like Guardian makes sense for a paladin who takes frontline duties and provides support through retaliation for allies under threat.
Which spells to choose at levels 5, 6 and 7
At these levels, spells can be selected in any order, with the final pool at level seven forming a balanced toolkit that blends offense with support. The core picks include:
- Order;
- Challenge to a duel;
- Furious punishment;
- Thunder Punishment;
- Burning punishment;
- Magic weapons;
- Staff;
- Low recovery;
- Branding penalty.
This collection provides direct damage, crowd control, and party utility, enabling Mintara to contribute in multiple ways during combat and exploration alike.
What spell and trait to choose at level 8
Another supportive spell worth taking is Protection from Poison to counter negative effects if venom or toxins appear during fights.
Trait-wise, Persistent aligns with a build focused on sustaining presence in battles, especially when Constitution scores are modest and hit points matter for longer engagements.
What spells to choose at levels 9, 10 and 11
From levels 9 through 11, players refine their spell list again, arriving at a final, well-rounded set. The desired end-state includes:
- Revival;
- Blinding punishment;
- Crusader cloak.
What spell and trait to choose at level 12
At level 12, Aura of Vitality offers the ability to heal oneself or an ally as a bonus action, broadening battlefield sustain and turning the paladin into a more reliable support presence.
The preferred direction typically centers on improving overall performance, with two viable paths depending on playstyle. For players aiming to be the main damage dealer, increasing Power boosts DPS ahead of level 18. For those who lean toward tanking, lifting Physical increases hit points and survivability.
Other guides
In summary, Mintara’s paladin path blends frontline toughness with potent supportive spells and reliable crowd control, creating a well-rounded and capable teammate for most party compositions. The discussion here reflects common approaches shared by players and documented experiences in game guides.