Tencent Games and its studio Polaris Quest have announced Light of Motiram, an online action-survival experience set in a world where humanity struggles to rebuild after a mysterious disaster. The title has drawn immediate comparisons to Horizon Zero Dawn, with many noting the creature design, combat feel, and the overall interface and audio aesthetic echoing the popular series. The reveal frames Motiram as a living, breathing realm where players read the land, plan ahead, and adapt to shifting conditions, whether they are hunted by towering mechanical beasts in dense forests or scavenging for scarce resources to survive another day. The game blends expansive environments, crafting progression, and base-building, inviting players to navigate a delicate balance between risk and reward as they push through the dangers posed by engineered wildlife and the rough reality of a collapsed world. In this sense Motiram aims to offer a post-disaster adventure where exploration, strategy, and cooperation come together to form a persistent, evolving experience.
The story unfolds after the disaster that toppled civilization’s comforts and forced communities to adapt to a wilder, improvised life. Players will pursue colossal mechanical fauna, employing stealth, weapons, and environmental tactics to gain advantage. Resource mining and scavenging become essential to upgrade gear, sustain outposts, and unlock new crafting options. Building settlements is not just cosmetic; it ties into the survival loop by providing storage space, crafting benches, and defensive positions that help players endure longer expeditions. The open world is designed to reward exploration with varied biomes, dynamic weather, and cyclical day-night patterns that alter encounter rates and strategies. A focus on cooperative play hints at deeper multiplayer potential, encouraging teams to coordinate routes, share supplies, and defend their growing settlements against constant machine threats.
No official word has emerged from Sony regarding Light of Motiram, and the publisher has not confirmed any direct response. In the meantime, Sony continues development on a multiplayer Horizon spinoff, fueling speculation about how Motiram might sit within a broader strategy of shared worlds and cross-pollinated ideas. This context mirrors a broader industry trend where major publishers nurture parallel experiences that complement, rather than duplicate, established franchises. Motiram’s existence adds to the discussion about how Horizon-inspired systems could evolve in a crowded space where survival, base-building, and machine combat vie for attention. While fans debate possible connections, the primary objective for Polaris Quest and Tencent is to deliver a robust online action game that offers a meaty survival cycle, persistent world-building, and a distinct identity that stands on its own.
Light of Motiram has surfaced on Steam and the Epic Games Store, signaling platform interest even before a fixed release window. The listings confirm momentum and help gauge the game’s reach, yet they do not reveal timing. The absence of a release date has not dampened curiosity; it has instead sharpened anticipation among players who like watching a project’s development unfold. The Steam and EGS presence suggests planned cross-store features, potential early access timelines, and the kind of ongoing post-launch updates common to live-service titles. For prospective players, the takeaway is clear: Motiram exists, is actively in development, and aims to capture a new, ambitious blend of survival and machine combat across multiple platforms.
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Art from Light of Motiram and Horizon Zero Dawn:
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