Inquisitor’s Königstein Guide: Puzzles, Choices, and Endings (Mordimer Madderdine)

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The Inquisitor is a dark fantasy adventure that casts players as Mordimer Madderdine, a dedicated inquisitor who travels to Königstein on a mission that quickly spirals into a maze of strange events. This guide collects common questions, explains the riddles, and details the moral choices that shape the outcome of the journey.

Mordimer Madderdin arrives in Königstein in pursuit of a vampire, yet he soon uncovers a web of intrigue: murders to investigate, thieves to chase, interrogations tied to addiction, and even whispers of witchcraft. The path the Inquisitor follows, and the way his character ends the tale, hinge on player decisions. The sections below answer frequent questions, solve key puzzles, and unpack the implications of pivotal dialogue options.

How to find a needle in a haystack

On the market square a sequence of tests must be completed to guide a girl after the fair. One challenge involves locating a needle hidden in a haystack. When the correct spot on the table is reached, tools lie ready to be used as needed.

You have three tools at your disposal:

  • Sieve.
  • Rake.
  • Magnifying glass.

Select the last item and approach the haystack so that the protagonist can ignite the hay with a controlled motion.

Save the robber’s life or kill him

Later in the story the inquisitor tracks a hideout belonging to bandits who lifted a special powder from him. A one-eyed beggar connected to the crime appears. The player can choose to kill him or spare his life, with sparing often yielding a more humane arc for the hero’s moral compass.

Is it worth torturing a tramp?

Inside the city dungeon the inquisitor meets an executioner and a wanderer found with a bloody dagger and a red cloak. Before proceeding to the Otherworld, one option is to order torture or to refrain. The mercy option is virtuous, but the torturer may act on his own terms regardless.

How to save Amelia in the dungeon

Upon returning from the Otherworld, the butcher is revealed as mad. In trying to contain him, an orphan appears who the butcher may also threaten. The simplest rescue is to run toward Amelia’s voice after the cutscene ends. If Amelia is found before Roland, an escape sequence ensues; otherwise the executioner locks her away and clues must be hunted through the dungeon for a long period.

    Teach the bandits a lesson or stay out

    After speaking with merchants on the pier, the thief who stole the powder resurfaces. Following him to the robbers’ lair yields another choice: discipline them or stay out of it. Choosing the former can unlock several achievements, but it may cost the life of the boy’s father.

    If the guard is alerted and intervenes, the guard may attempt to kill the boy. Selecting the option to save the boy opens an additional branch for an achievement.

      How to find the library key

      This task blends several puzzles. At the temple, enter the sacristy and inspect the area. On the cupboard door is a mini-game called Tag; moving the squares to create the correct image is the first step toward progression.

        After completing this, a keyhole becomes visible in a different location. Inspect the left cabinet near the altar that features a Latin-letter lock. The clue is painted on the door as INRI, which guides the combination input and unlocks the path forward.

          How do you make a Shersken?

          Within the cardinal’s library chamber lies a worktable for crafting Inquisitor Powder. Following the sequence on the table yields the compound:

          • Add a portion from the third jar on the left;
          • A portion from the moon jar (second from left);
          • Two portions from the jar with a star (first to the right);
          • Two portions from the jar bearing a female symbol (first from the left);
          • Four portions of grits labeled “3”.

          After mixing, press the spacebar to complete the process.

            Should you take a guard to prison?

            The captain of the city guard asks the inquisitor to address the mad executioner. Before entering the dungeon, the player can decide to bring a guard. If the guard is summoned and the witch’s amulet is given, Roland will kill the man, so going alone is often the wiser choice.

            How to take a crossbow from a thief

            If the bandits are taught a lesson and the leader is killed, the thief who is spared later reappears wielding a crossbow. The player must decide whether to capture him without bloodshed or to kill him. Saving the boy’s life a second time requires choosing the right dialogue options:

            • I saved your life. Is this how you decided to pay me back?
            • I didn’t consider you an enemy.
            • So the trader was talking about you.
            • It was not a good investment.
            • It’s easy to order a murder. But to kill yourself…
            • And you will not flinch? This will weigh heavily on your conscience.

            When the path is followed correctly, the thief’s crossbow is recovered and the achievement “Negotiator” is earned.

            How to interrogate Brother Finkelstein

            The sole survivor among the Finkelstein brothers refuses to discuss the knives, prompting the inquisitor to use a mix of pressure and psychology. The player can steer the interrogation with options like these:

            • Think carefully.
            • Your voice drips with lies. Prepare to suffer.
            • One of three?
            • What have you done with them?
            • Johannes Reuchlin?

            The interrogation ends with a crucial clue that guides Mordimer toward the cemetery.

            How to beat Persian at chess

            Direct victory in a fair game remains elusive, but after several failed attempts players can uncover a hidden route. The inquisitor discovers a secret doorway under the chessboard. To solve the puzzle, set the following sequence of symbols:

            • IX — VI — XX — XXX — VI — XV

            How to open a secret door in the catacombs

            In the healer’s house, the path leads to the secret catacombs. The dungeon is guarded, so it is necessary to neutralize guards first. While exploring the doctor’s laboratory, a hidden passage appears that requires three candlesticks to be installed in the correct positions:

            • Right – center;
            • Centered – top;
            • Bottom left.

            How to solve the riddle of the Sacred Fire

            A vast chamber awaits with a statue and several braziers for the Sacred Fire. The player must interact with the statue and click skulls in a specific order:

            • Bottom right.
            • Top left.
            • Top right.
            • Bottom left side.
            • Top center.
            • Bottom center.

            Taking the candle, the player returns to the brazier and lights the Sacred Fire. After lighting the candle, walk through the hall and ignite the remaining braziers in any sequence.

            How to have a conversation so Amelia has time to help

            After the battle and a long cutscene, the Inquisitor faces three heretics while a sympathetic orphan girl with a dog seeks to aid him. It is essential to engage the kidnapers with chosen lines. Options include questions about Liliana, intentions, and threats, along with a bold declaration of non-joiner to unlock an achievement called Thunderstorm of Heretics. Real or imagined, the exchange shapes the rescue possibility and the path forward.

            If the player handles these moments well, the achievement Master of Time-Taker is earned. A decision also arises about whether to kill Reuchlin inside Liliana or spare him, with uncertain consequences for the plot depending on the choice.

            How to open the secret room in the countess’ palace

            Inside the palace, the explorer must speak with Nontle on the stairs, then continue around to a painting. Rotating the circles to form the correct image unlocks the secret space behind the wall. This sequence marks another turning point in Königstein’s tangled history.

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