In Kingdom Come: Deliverance 2, decoctions are a crucial source of buffs for Henry and a means of extra income. Once the mechanics are understood, the question becomes which decoctions are the most useful. This guide highlights ten drinks that prove highly valuable in various scenarios.
Gaida on Kingdom Come: Deliverance 2
The decoctions provide reliable buffs and sorely needed support even if a full recipe hasn’t been found yet. The essential skill is crafting a decoction correctly by following the steps, no matter which recipe is known.
Pacifier
This decoction is simple but extremely useful. It restores energy by twenty points and helps Henry stay awake during long journeys or tedious waits. When fatigue sets in, fatigue animations can become distracting, and Cockerel helps slow that effect.
Ingredients: Alcohol, Valerian one unit, Mint two units.
The Cockerel recipe is on the second card, so obtaining it can take some time.
Cat’s Paws
This decoction boosts a skill by two points for twenty minutes, making it handy for stealth, for forging weapons, or locksmith challenges. It’s ideal for players who want quick results and faster success.
Ingredients: Water, Owner two units, Valerian two units, Web one unit.
The recipe can be found in Semin or at a Gypsy camp.
Lotion
This decoction is considered excellent for archers. For ten minutes it raises agility by four points and reduces endurance consumption by ten percent while running. It also helps quicken repositioning and escaping from unfavorable fights.
Ingredients: Oil, Oaperly one unit, Mac one unit, Valerian one unit, Boar Fang one unit.
You can buy it from a Gypsy in a camp.
Bull blood
This drink increases endurance by twenty-five percent for twenty minutes and speeds up its recovery. Stamina is a key indicator, and keeping it high helps avoid collapse during combat.
Ingredients: Oil, St. John’s Wort one unit, Dandelion one unit, Tissue one unit.
Unfortunately the recipe is on the second card, so it isn’t available early. If the preparation steps are known, it can be brewed at any time.
Artemicia
The Artemisia decoction grants four power for ten minutes and reduces endurance cost for both attack and defense by twenty-five percent. It is a mainstay in battles against many opponents, as it directly enhances damage output.
Ingredients: Alcohol, Wormwood two units, Sage one unit.
Owl
This is a vital decoction for thieves. It sharpens Henry’s night vision without a torch and prevents energy drain during stealth.
Ingredients: Water, Owner two units, Belladonna one unit, Chamomile one unit.
The recipe is available from Gypsy traders.
Living water
This decoction reduces health loss and bleeding for a period. When combined with Artemisia, it can greatly improve survivability in tough encounters.
Ingredients: Water, Dandelion two units, Calendula one unit.
A painting cookie
This decoction lessens the impact of injuries and preserves maximum endurance during health loss. In combat, injuries can drain stamina, so this drink helps sustain prolonged fights.
Ingredients: Alcohol, Mac three units, Tissue one unit, Calendula one unit.
The recipe can be found at a Gypsy camp or with the pharmacists.
Kalendula extract
This decoction is useful for quick health recovery after a fight, restoring health gradually and reducing hangover effects.
Ingredients: Water, Nettle one unit, Calendula two units.
The recipe can be found with the pharmacist in Treskovitsa.
Savior Schnapps
When played without cheats, Savior Schnapps becomes a key decoction. If brewed well, it not only preserves health but can improve stats and help in critical moments.
Ingredients: Wine, Nettle one unit, Belladonna two units.
For wary players, buying Savior Schnapps whenever possible is a wise habit. Its simple recipe often pays off in tight situations.
Attribution: VG Times and other in‑game guides.