Free Unreal Engine Asset Bundle January Update for Unreal Engine Builders

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Epic Games is distributing a selection of free assets from February 6 through March 5. The offer includes five items with a total estimated value of over $190, available to download and keep in the library indefinitely.

Disclaimer

  • Assets added to the library remain in the account permanently.
  • Every month, Epic Games provides bundles for Unreal Engine. The sets typically include small interior items, decorative components (such as bullet hole decals, bloodstains, cracks), systems (for example, a portal system or a dialogue construction system), tools, scenes with objects, and example usages (for instance, the First Person Puzzle Template released in 2019).
  • Assets acquired can be used for commercial purposes. Content directly created by the Epic Games team is restricted to use within Unreal Engine.
  • Blueprints are a scripting system within Unreal Engine.
  • All showcased sets can be obtained from this page or by reading reviews to choose favorites.

Replicated Building System | Altas Studio

Note: Chair not included in the deal.

The building system enables users to drag, constrain, and rotate objects both solo and with others. It supports multiplayer play and cooperative building. An invited guest, Kopilot, has discussed the system in more detail.

– Kopilot, what is a replicated build system in simple terms?

Replicated Building System (RBS) is a system that allows creation and management of game objects. It enables the production of objects that can be copied and replicated in the game and synchronized across clients. RBS is useful for creating many identical items such as houses, trees, or rocks and placing them in the game world. RBS is available for Unreal Engine and can be purchased from the Unreal Engine Marketplace.

– If you have questions, feel free to ask. Support is available for users exploring the system.

Next up, the assistant briefly notes the next product in line.

The system can be acquired via the provided link.

Stylized Modular Crystal Mine | Scale 3D

Screenshot captions reference Lumen.

A stylized fantasy mine featuring modular tunnels, tools, and 70 meshes including ore rocks and custom crystals. All assets include levels of detail, collision data, and shadow maps.

A test card is included for evaluation. A short video showcases some of the features. The mining craft can be explored starting here.

Fantasy Interior Environment | Leartes Studios

After a long day in the mines, one can imagine relaxing in a cozy setting drawn by a warm fireplace and a comfortable ambiance. The set contains 182 fantasy interior items along with a demonstration scene.

As a note, a pristine kitchen or living space can be created, with a hint of elegance still intact.

Integration of Statistics and Performance | Arthur

This solution integrates SteamAPI to implement statistics and achievements within a game. More features are planned for future releases.

The plugin is safe to use on the client side, unlike some web-based APIs. It requires proper configuration of stats and achievements in a linked Steamworks account associated with the Steam AppID. A limited functionality test can be performed using Spacewar AppID (480). Documentation and sample content provide guidance, though some Blueprint adjustments may be needed to work with a personal Steamworks AppID.

The plugin requires:

  • Online subsystem
  • OnlineSubsystemUtils
  • OnlineSubsystemSteam

Additional achievements can be added, expanding game progression options.

Advanced CRT TV & VCR & VHS Effects | CemTezcan

An atmospheric set of effects for retro video displays. It includes various distortion styles. A 34-minute introductory video provides an overview of the features.

The screenshot system may undergo maintenance from time to time. The generated visuals offer a nostalgic, cinematic feel for projects requiring retro aesthetics.

You can access these effects to enrich visual storytelling.

Epilogue

This post aims to help readers quickly find valuable free assets for Unreal Engine projects. It also nods to ongoing work and the evolving nature of asset libraries. Readers are encouraged to share feedback and ideas for future coverage.

Input and suggestions about formatting or topics are welcome, and one can look forward to updates each month.

Anyone can contribute posts on VGTimes, a platform that emphasizes simplicity and community input.

Source: VG Times

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