CryZENx’s Ocarina of Time Remake Advances to Unreal Engine 5
CryZENx, a prominent fan developer, continues refining his remake of The Legend of Zelda: Ocarina of Time. After releasing a version built on Unreal Engine 4, he has ported the project to Unreal Engine 5. The new build is ready for download, though access remains limited to a subset of interested players.
The current demo, while not broadly available, gives a glimpse of the direction the project is taking under the UE5 framework. Enthusiasts who subscribe to the creator’s Patreon get early access to the latest builds, with the possibility that a wider public release could follow in time. The upgrade to Unreal Engine 5 brings several notable enhancements, including native support for NVIDIA DLSS anti-aliasing, which can translate into smoother visuals and improved performance on capable hardware.
Development on this fan-made remake has stretched over more than six years, marked by steady progress and a strong community around the project. A key feature of the UE5 iteration is the addition of cooperative multiplayer, an improvement that was absent from the original classic and adds a new way to experience the adventure with friends. The effort embodies a modern reinterpretation that respects the source while exploring contemporary capabilities.
As the project progresses, there is ongoing speculation about a broader distribution beyond Patreon supporters. Such a release would likely bring increased visibility to the remake, attracting both long-time fans of the series and players curious about how modern game engines handle retro titles. The creator continues to emphasize performance, fidelity, and the unique possibilities unlocked by Unreal Engine 5 to deliver a fresh, yet familiar, experience for players.
Source: VG Times