A dedicated fan builds a Resident Evil inspired game in Unreal Engine 5
A passionate admirer of the Resident Evil universe took on a personal project to craft a game set in the same eerie world. The creator chose Unreal Engine 5 to bring the vision to life, and a prototype is already showcased in a video that fans can watch to get a feel for the concept.
In the clip, the standout feature is a sprawling open world that invites players to roam freely through a meticulously recreated map of Raccoon City. The footage highlights multiple locations that fans will recognize from the original Resident Evil series, offering a sense of familiarity with a fresh, modern presentation.
The open world is planned to be substantial in size and will be divided into two main regions. The urban area spans 1600 square kilometers, while a vast forested and mountainous region covers about 6000 square kilometers. Those scales are far larger than many well known titles, with comparisons often drawn to games like Grand Theft Auto V, The Witcher 3, and Skyrim in terms of land area, underscoring an ambitious scope for exploration and discovery.
The project appears to be an independent undertaking that is openly accessible for those who want to explore or contribute, assuming no opposing studio ownership or licensing constraints interrupt the development. This approach mirrors a growing trend of community driven creations that expand beloved franchises in new directions while respecting original themes and settings.
Earlier conversations in the fan community have covered similar ventures, including other fan driven projects that reinterpret classic gaming eras with unique twists. These discussions reflect a broader enthusiasm for reimagining familiar worlds through modern tooling and creative experimentation.
As the team progresses, updates are likely to bring more locations, enhanced visuals, and gameplay refinements that align with the tone of the Resident Evil series. The Unreal Engine 5 platform provides capabilities for high fidelity environments, dynamic lighting, and immersive atmospherics that can deepen the sense of tension and exploration that fans crave. The prototype offers a glimpse into what could become a substantial homage to a storied franchise, delivered through a modern engine and a creator driven by a deep appreciation for the source material.
Overall, the project stands as a testament to the enduring appeal of Resident Evil and the creative energy of fans who use cutting edge tools to expand and reinterpret iconic settings. It showcases how an open world format can capture the spirit of Raccoon City while inviting players to discover new corners, solve mysteries, and experience the franchise through a fresh, expansive lens.