Studio Corbax, a key player in the development of Atomic Heart, shared detailed 3D models of in-game sculptures that originated from the playgrounds depicted in the title. This information is echoed by the online edition of VGTimes.
The gallery includes figures such as Kolobok, an iron dog, a tire-built pig, a one-eared elephant, and grandmothers waiting for a new trough, among other familiar fairy-tale characters. These statues are not mere fiction; they were inspired by real-world installations found in several Russian cities, including Omsk, Cheboksary, and Komsomolsk-on-Amur, among others.
Most observers suspect these artifacts were intentionally placed in the game as Easter eggs. The statues had already become local landmarks and memes in their cities, prompting the developers to weave them into Atomic Heart as a nod to real-world culture and memory.
At present, Mundfish, the studio behind Atomic Heart, is reportedly expanding the game with a narrative layer. An informal tease from a former Atomic Heart developer hinted at a forthcoming, exciting announcement for players. This context suggests a broader strategy to deepen the game’s world by blending genuine regional motifs with the surreal, speculative environment that defines Atomic Heart. The result is a richer experience for players in North America and Canada who appreciate cultural references that echo their own storytelling instincts beyond the title’s Finnish and Russian influences. The integration of real-life sculptures as in-game Easter eggs demonstrates how modern games can celebrate local street art and public memory while guiding players to explore the game world more deliberately. Attribution for these observations comes from industry outlets and the developers themselves, who emphasize the connection between real-life landmarks and in-game world-building.