Esports Education at the University: A Canadian and U.S. Perspective

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The College of Technology at the University of the Philippines in Manila now houses an eSports department, with its curriculum including dedicated Dota 2 playing hours alongside a range of related studies, according to AFK Gaming. The program embeds esports as a structured field of study within the undergraduate framework, moving beyond mere gameplay to a broader educational experience.”

Beyond Dota 2, the curriculum encompasses several disciplines designed to prepare students for different roles in the esports industry. Students explore esports management, broadcast production, and the design and development of video games, among other topics. Dota 2 instruction focuses on practical application, including strategy analysis, team coordination, and adaptive decision-making during matches to reinforce the connection between theory and real-world competition.

One notable feature highlighted in coverage is the creation of an esports laboratory and arena within the campus. AFK Gaming notes that this facility aims to provide an immersive environment where students can observe the life cycle of esports events, from planning and organization to execution and participant engagement, thereby offering hands-on insight into the operational side of competitive gaming.

The coverage also situates LPU within a broader international context, noting that universities worldwide are experimenting with progressive educational pathways in this field. For example, the University of Tokyo has reportedly begun advanced training related to metadata and data-driven approaches within higher education over the past year, illustrating a growing interest in the data dimensions of esports and digital media at the institutional level.

Additional industry-related developments mentioned include a separate announcement from a Russian studio about a free voice acting project connected to a spiritual successor to a renowned survival-horror franchise, signaling ongoing experimentation and expansion in game development and related creative media across regions.

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