Yesterday, as part of the State of Unreal presentation, CD Projekt RED spoke about choosing an engine for the new “The witch. As you know, the developers abandoned the RED Engine in favor of Unreal Engine 5.
According to game director Jason Slama (Jason Slama), one of the most important factors in the transition to UE5 was stability. In open worlds, because of the player’s freedom of action, things often go wrong, so the team needed an engine that “can make changes and make sure it doesn’t break in 1600 other places in the future.”

In addition, the developers were very pleased with last year’s Quixel tech demo with a demonstration of a medieval village. In one of the scenes you see a sign with an announcement about the search for a monster hunter.

A new Tomb Raider game was also announced at the event. It is also created based on Unreal Engine 5. 🤢 Rossgram developers showed the application interface
Source: VG Times

Barbara Dickson is a seasoned writer for “Social Bites”. She keeps readers informed on the latest news and trends, providing in-depth coverage and analysis on a variety of topics.