Post Trauma is a new psychological horror in the Silent Hill style. Not behind the traditions of the games of such a genre, the game is full of all kinds of puzzles and riddles. In this guide we will describe the passage of the plot of the game in detail.
Prologue (Carlos and Roman)

In the very first Katszen you must click on the specified button on the GamePad or mouse. Then the character wakes up in the metro car. As soon as the check goes to you, you run ahead. So you go to another car, where you will find a closed passage.

We remember the red inscription on the wall on the left over the triangle. Also we will not pass lettersLying at the exit.

We come to Device for communication with the driver In the start car. After interaction with him, on the other hand, the door opens. Will hang in the middle of the new carriage card. Let’s look at her and see that the square is seven. Now let’s go further and fly through a small opening.

Go to the end, beyond all the mannequins. The entire salon is written by combinations needed to open the Code Castle: Square, triangle, circle, cross, triangle. Remember and reach the end.

There is a mannequin with it Mechanism for opening the castle. Let’s take it and go back to find out the meaning of the circle and the cross.
To do this, we compete two cards: one in the corner of the very first car and the other on which we found a square. We make sure that every line has a numeric value. The square is seven, because it is the intersection of the red and green route, that is 4+3. Let’s understand in the same way that the cross is equal Fiveand the circle – six. So the code – 71651.
Let’s go back to the castle. We add the mechanism from the inventory and introduce the resulting value. In the driver’s cabin we click on a large red button. After a few seconds, a green light above the door lights up and the character can end the train.
Metro (novel)
After you have reached the fork at the station, you do not hurry to leave the platform. First go to the platform, where one of the banks will lie used cassette. Choose it.

Let’s go back to the sensation and now go to the exit. We stumble on the cart almost immediately. We take it A medicine cabinet And remember the unusual wall on the right.

Move to the closed gate. Now back to the wall where the yellow door will appear. Inside will wait for a small utility room in which you can keep the game gang. To do this, it is necessary to communicate with the radio on the table. You can also listen to the previously found cassette.

Lies on the shelf of the cupboard link. We pick it up and open the passage at the top. Ahead is orange. This part of the location is still needed a little later, but there is nothing to do for now, so we go in the opposite direction.

We will move forward until we notice the enemy in the corner. Here the player will be trained in combat skills. One of the important tips: carefully follow the amount of endurance and health. After winning, remove the fortifications with the help of the tool.

There will be a metal door on the stairs: this is another room where you can keep and remove equipment in a box. After reaching the end of the descent, we will be on the platform again.

The numbers and letters are visible here. They will come in handy a little later, so we will repair and postpone it. Set of characters is as follows: 3D and 1C are on the one hand on the other – – 2b and 3a. To reach the second part of the station, just cross the rails.
Go without returning to the first door on the left in the dark corridor. There is a kitchen: we select on the table A medicine cabinetAnd we find in the freezer Frozen wick. We melt it with a coffee machine opposite.
We take the first device: we just have to return to the corridor and enter the opposite room. There is a shield.

Leaving the room, we continue in the darkness. Takes a hand from a sales machine merge. We select it, just put it in place.
To the right of the car with one hand there is a door: going through it to the fork, after which we fought with the sample for the first time. It sticks from the fallen machine gun Metal wire. After we have taken it, we return to the door to the kitchen and fall in the dark corner on the right. The third device Is behind bars. After a short kats, the character gets it.
After we have destroyed the sample, we add all fuses to their place and the switches are approaching to the right of the door. There, let’s remember the numbers and letters from the platform (3D-1C-2B-3A): From left to right we switch on the correct number of cells that match the figures.

It will fall on the floor Key card. Let’s cross the iron paths to open the doors to the right of the inscription 1C. Inside, a female voice will call us a code for a locked passage, on the contrary. This 33284. But we will not have time to cross the path: the hero will drive the train.
Police station (Carlos)

This part of the game goes in the first person. Waking up for Carlos, we go into the hall and turn left. After reaching the stairs, go upstairs. Along the way you can look in different rooms, but you will find nothing special there. After you have crossed the lift, there is an opportunity in one of the first rooms on the right to maintain your progress with the help of Radio.

The following is a large number of office tables with unusual images on computer monitors. We pay attention to the arrows at the end of the room. There are 2 green arrows on it Number fivered on number three And blue on Room two.

There is a sticker at the back of each gadget: snail” turtle” hare” leopard. Comparing the animals with the speed of their run (the advice was written under the arrows: “run faster”), the color of the image on the front and the values ​​of arrows, we get the code 2535.

We will find recurring to the stairs flashlight. The underwater sample is now floating below, so move more carefully and hide in the rooms with strange sounds. Be careful, because there are three of his bites – and you will die. Once in a fork turn left and enter the code.
Go to the illuminated camera in the middle of the hall. Lying on the top bed Keys. After they picked them up, we go upstairs, persist and open the room to all lanes with computers. In turn we understand Electronic pass.

Because we do not reach the prison rooms, we enter the rusty door next to the rusty door, where there was a bandwidth and an iron grill. We will use the recent find, take the open fence A round handle.
Now let’s go and go to the rusty door nearby. After he reached the end of the corridor, he woke up again as a novel.
We will soon update the leadership.
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Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.