CD Project Red (CDPR) Studio confirmed the use of NVIDIA DLSS scaling technology in Cyberpunk 2077 version for the next Nintendo Switch 2. Developers stated In a speech with Digital Foundry, they used the “special version of DLSS, specially designed for this platform. These expressions imply differences from the version of the technology on the PC.
According to the studio, Apillallal technology from NVIDIA is also used in all four screen mode: both portable and fixed (placement stations), maintaining the target frequency of personnel in 30 and 40 FPS, respectively. In addition, dynamic resolution is used.
In fixed mode, developers try to scal the image up to 1080p. At the same time, the first resolution may vary between 540p and 1080p, the complexity of the scene can be adapted depending on the selected fashion (“quality” or “efficiency”) and load.
In portable mode, the target resolution of Apskail is 720p for “efficiency” and 1080p mode for “quality” mode. In this case, the first resolution can be reduced to 360p at high load.
For this reason, Cyberpunk 2077 was the first game officially approved with DLSS support in Switch 2. Switch 2, where CD Project Red provided data. Given the traditional privacy of Nintendo’s new equipment, detailed information about DLSS work on this platform may not appear soon.
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Source: Gazeta

Jackson Ruhl is a tech and sci-fi expert, who writes for “Social Bites”. He brings his readers the latest news and developments from the world of technology and science fiction.