Atlas Fallen: A New Action RPG Journey by Deck13 (Overview)

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Atlas Fallen marks Deck13’s latest bold move in action RPG storytelling, following the studio behind Lords of the Fallen and The Surge. The game is slated for release on May 16 and will arrive on PC, PlayStation 5, and Xbox Series X|S, with publishing support from Focus Entertainment. The title promises a grand fantasy scope where players face mythic beasts in spectacular, sand-swept environments.

kicking the dust

Players are invited to step into a solitary voyage or team up with a friend to explore vast locales filled with colossal adversaries that demand both strategy and timing. They will wield weapons infused with sand and unlock abilities designed to hunt legendary foes across a world shaped by ancient powers and hidden ruins. The core idea is to survive and master an arsenal that evolves alongside the player’s journey, uncovering the secrets of a vanished civilization buried beneath dunes. The official description emphasizes mastering a shape-shifting weapon to channel divine power, assemble a unique combat style, urge a population to rise, and stand as a champion who can liberate a fallen world.

a different adventure

Although Deck13 is recognized for crafting hard-hitting, Souls-like experiences, Atlas Fallen sets out on a somewhat divergent path. The game’s director, Jérémy Hatvick, notes that the approach leans toward experiences akin to God of War or Horizon Forbidden West, rather than an uncompromising test of skill alone. The aim is not to simply pile on difficulty; it’s to blend cinematic moment-to-moment action with strategic exploration, offering players a thoughtful, varied pacing. While challenge remains, the emphasis shifts toward story-driven momentum and environmental storytelling.

From the outset, the game will offer multiple difficulty settings to accommodate different playstyles. Players can concentrate on the narrative, enjoy a balanced experience, or push themselves to the limit with complex combat scenarios. The development team explains that combat was designed to be intuitive to learn, yet enriched with mechanics that reward mastery and precision over time. This design philosophy aims to make the title accessible for newcomers while providing depth for seasoned players seeking a rigorous run.

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