During a popular unofficial Call of Duty: Vanguard tournament, a moment turned the spotlight on fairness and the reality of competitive play. The streamer known as Kenji attempted to reassure viewers that his performance was on the level, but the clip unintentionally exposed a cheat in action.
To demonstrate transparency, Kenji streamed his webcam during a match. The live feed revealed something that players have long feared in fast-paced shooters: a wallhack. This cheat lets a player see through walls, giving away the positions of unseen opponents. The suspicious lines and rectangles around enemies, visible to other competitors, raised immediate questions about the legitimacy of the gameplay.
The footage soon circulated on Twitter, but access to the platform wasn’t available in Russia, prompting fans to turn to YouTube through a blogger’s channel for viewable replays and breakdowns. The public breakdowns emphasize not just the event, but the broader implications for tournament integrity in North American audiences who follow the scene closely.
The sequence included explicit moments where Kenji appeared to have foreknowledge of an opponent’s location, as if the player had information beyond what the in-game action allowed. This kind of evidence fuels a wider discussion among players and organizers about the reliability of live-streamed tournaments and the tools used by streamers to verify fair play.
After careful review, the event’s organizers took decisive action. Checkmate Gaming disqualified Kenji and extended a ban that prevented him from participating in future events under their umbrella. The incident also ignited conversations about enforcement and accountability in competitive communities where amateur and semi-professional players chase recognition.
According to PC Gamer, since the end of 2020 Kenji had reportedly earned roughly $4,000 (about 346,000 rubles) through participation in various online activities and channels. This numerical detail underscores how online tournaments can become meaningful revenue streams for creators, especially in regions where traditional sponsorships are less predictable. The incident thus sits at the intersection of entertainment, risk management, and the evolving economics of online esports in North America and beyond.