TVhead: a stealth adventure from Karman Line set in a steampunk‑tinged metropolis

Unconventional TVhead stealth adventure emerges from Russia’s Karman Line studio

The creators behind a distinctive stealth‑adventure project reveal a teaser trailer for their latest game, TVhead, hinting at a world where old-fashioned charm collides with futuristic control. The game captures a mood of faded grandeur in a city that once shone with steampunk imagination and now operates under a rigid, orderly regime.

The narrative centers on a protagonist who is literally a television. This device has the uncanny ability to influence the minds of people around it, turning the crowd into both audience and tool. In this setting, the hero navigates a metropolis referred to simply as N, a city that has hardened into a strict ladder of equality, obedience, and order. The journey begins in the dim, crowded depths of the city’s slums and aims for the rooftop that crowns the central district, the symbolic pinnacle of the urban landscape.

Because the main character cannot interact with the world in conventional ways—doors don’t simply swing open, and heavy objects resist movement—the player must rely on mind control to shape events and advance. The city’s guards enforce the regime’s rules, so progression hinges on stealth, misdirection, and calculated disruptions rather than brute force.

If porting proceeds as planned, the game would hit screens within the next year or two. The project has quietly appeared on a major distribution platform, though no pre‑order option is currently available. In the broader gaming conversation, the title has drawn attention for its unusual premise and striking aesthetic, merging a retro‑futurist setting with a mind‑bending protagonist.

In this fictional universe, players will explore contrasts between beauty and decay, order and rebellion, as they work toward the ultimate goal of reaching the city’s highest point. The experience promises to blend stealth mechanics with a narrative device that challenges players to rethink what it means to influence a city’s fate from within a single, sentient screen.

Note: this product concept emphasizes atmosphere, puzzles, and strategic play rather than headline action, inviting players to observe, react, and improvise as the city responds to the TV’s unusual power.

— End of preview —

Previous Article

Moscow Plans Moskvich Plant Restart Amid Market Slump and New Investments

Next Article

Rescate de un hombre de Alicante en los Pirineos de Bielsa tras tormenta

Write a Comment

Leave a Comment