CD Projekt RED has confirmed that The Witcher 4 has moved from planning into active production, a milestone the studio shared with players and the press. Eurogamer spoke with several developers to uncover fresh details about how the game is being built, offering a clearer sense of the ambitions behind the project and the practical steps the team is taking to turn those ambitions into a playable world. The discussion highlighted a shift toward a bigger, more ambitious rollout than any previous Witcher title and underlined the studio’s commitment to a solid technical base before a public reveal turns into a launch window. The information reveals a studio leaning into process discipline, modular development, and staged validation to keep quality high while avoiding the missteps of past releases. [VG Times]
According to Charles Tremblay, the technical vice president at CDPR, The Witcher 4 is expected to reach a wider audience and arrive in a state that is technically stronger than Cyberpunk 2077. To support that goal, the company has divided production into several concurrent projects, each with its own set of verification gates and milestones. This approach aims to catch issues early, reduce risk, and deliver a more stable experience across platforms. The plan also suggests a likely simultaneous launch on PC and current generation consoles with no early access period, following a model similar to Baldur’s Gate 3 from Larian Studios. A long, methodical marketing cadence is planned, with roughly two years between the announcement and the release. The team stresses that hype will be managed with restraint, preferring steady progress updates and tangible gameplay demonstrations over grand promises. They are also placing extra care on platform readiness to ensure a smoother transition for players who previously faced issues on older hardware like PS4 and Xbox One. [VG Times]
Things can go wrong, but it’s the studio’s job to prevent problems rather than react to them. That belief fuels optimism inside CD Projekt RED because teams are constantly assessing risk and seeking to close gaps before they become visible issues. The approach reflects a culture of vigilant quality control, where thorough reviews and careful risk management are valued as essential to long term success rather than as a burden that slows progress. The message is clear: better to stall briefly for polish than to launch with unresolved flaws that undermine trust at the point of release.
Let the public remember that The Witcher 4 is being developed under the codename Project Polaris on Unreal Engine 5. The developer team keeps the release date under wraps for now, but the choice of UE5 signals a focus on cutting edge visuals, large, living environments, and advanced world-building capabilities. The decision reflects a clear intention to build a robust, scalable engine foundation that can support post launch content, ongoing enhancements, and potential expansions. The studio remains deliberate about timing, aiming to ship a polished product rather than rushing to a deadline. [VG Times]
Fans have started sharing theories about the Witcher 4 teaser since it first appeared, pushing speculation about new characters, lore connections, and potential twists in the ongoing Witcher saga. Some predictions center on a fresh start in a new corner of the world, while others expect a retelling from a different point of view or a deeper exploration of the broader Witcher universe beyond Geralt’s primary arc. The conversations in community forums and social feeds keep energy high while the team continues to refine direction, tone, and scope behind closed doors. [VG Times]
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