Techland, the Polish studio best known for the Dying Light franchise, has unveiled a fresh project that leans into fantasy role-playing with a big, open world. The game is described as a AAA action RPG, and while the studio hasn’t announced a title or a release window, it has chosen to share concept art and a focused roster of core developers to illustrate the vision and scope behind the project.
Key team members and their roles include:
- Karolina Stachyra – Narrative Director (The Witcher 2 and The Witcher 3);
- Arkadiusz Borowik – Lead Writer (The Witcher 2 and The Witcher 3);
- Bartosz Ochman – Chef Open World (Cyberpunk 2077 and The Witcher 3);
- Mario Maltezos – Creative Director (Prince of Persia: The Sands of Time and madmax);
- David McClure – Lead Game Designer (dead end);
- Kevin Quaid – Lead Animator (Horizon Zero Dawn);
- Marcin Surosz – Chief Designer of the Interface.
In addition to presenting this new venture, Techland highlighted the success of the Dying Light series, noting plans to continue supporting the second installment for approximately five years. The ongoing update cadence and post-launch content strategy reflect the studio’s commitment to maintaining a strong, evolving experience for fans and players who engage with the franchise over the long term.
As the industry watches closely, the studio’s emphasis on an expansive open world and a robust narrative framework signals a deliberate push into the high-end fantasy RPG space. The team’s combined experience across acclaimed titles suggests a focus on rich storytelling, dynamic world-building, and a gameplay flow designed to appeal to fans of large-scale, immersive adventures. The collaboration among seasoned writers, designers, and creative leads hints at a project that aims to balance cinematic storytelling with player-driven exploration and action-Based combat in a living, breathing world.
Techland has not released a formal timetable for this project, but the company’s early concept art and the pedigree of its listed developers indicate a well-planned approach to delivering a polished, ambitious experience. The absence of a concrete release date may reflect the studio’s intent to perfect multiple systems before public unveiling, ensuring that the final product meets high standards for scale, performance, and narrative cohesion across platforms.
Industry observers will be watching how Techland translates their openness to a fantasy setting into a game that stands alongside other major AAA RPGs. If the creative direction aligns with the talent assembled, players can anticipate a title that combines strong world-building with accessible, action-oriented combat and meaningful character progression.
Techland’s spokespersons have emphasized the importance of maintaining momentum for the Dying Light series while pursuing this new fantasy project, underscoring a strategy of diversified franchises and continued innovation within the company’s portfolio.