Sony has announced it will skip Gamescom 2022, joining a small group of major publishers that chose not to participate this year. Other big names that passed on the show included Wargaming, Nintendo, Activision Blizzard, and Take-Two, with no explicit reasons given for the absence. The decision reflects a broader pattern seen in recent years where several large studios weigh the timing, development schedules, and the changing media landscape before confirming appearances at major trade events.
Gamescom 2022 is set to take place in a hybrid format in Germany, running from August 24 to 28. While the event expects more than 250 participating companies, only a few have publicly confirmed their attendance so far, including Bandai Namco, THQ Nordic, and Koch Media. Industry insiders suggest that some companies may still be evaluating whether to showcase new releases, as ongoing development and global health considerations influence announcements and demonstrations. The pandemic has left many teams unsure about timing, release plans, and the readiness of demos for a live or digital audience, contributing to a cautious approach among publishers.
Despite the cautious attendance, Gamescom has historically been a venue for major reveals and a hub for trailers. For instance, the 2021 event delivered a flurry of new trailers and announcements, with many titles showcased to a global audience. Recent coverage highlights the value of concentrated reveals at this event, even as some publishers choose to adopt staggered release strategies or opt for independent showcases. Enthusiasts can look back at those 2021 trailers to gauge the kind of content fans might expect to see again at this year’s edition, should publishers decide to participate.
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Source: VG Times