Serum: a PC-only first-person survival journey through a post-apocalyptic world

Serum is introduced as a first-person survival experience on the Steam platform. The player takes on the role of an individual infected with a deadly virus, navigating a post-apocalyptic landscape in a bid to extend life through a serum that buys only a few hours at a time. The core premise centers on managing scarce resources, remaining alive, and uncovering the means to extend the duration of each revival through medical intervention and careful planning.

In this desolate world, progress hinges on more than blunt force. The protagonist must craft gear and weapons, upgrade abilities, and solve environmental puzzles to advance. Progression is tied to establishing safe havens that can shelter the survivor from threats, enabling longer exploration, more ambitious routes, and safer retreats. Fleeting flights through ruined corridors and open wastelands punctuate a tense cycle of exploration, risk, and recovery as new serum doses become reachable. Each injector not only sharpens the character’s capabilities but also carries the risk of altered physiology, adding a living, breathing twist to the survival loop.

The project is being developed by Island Game and published by Toplitz Games. A release date has not been announced, but enthusiasts can add Serum to their wishlist to follow updates and progress as development continues.

At present, Serum is announced for PC only, with no planned localization for Russian-speaking players. The scope appears focused on delivering a contained PC experience with a strong emphasis on atmosphere, resource management, and choice-driven gameplay. Fans of survival titles can anticipate a title that foregrounds environmental storytelling, practical crafting, and the tension of limited supplies as central mechanics.

Visuals and concept art associated with Serum hint at a world defined by stark contrasts—quiet, sun-bleached ruins and sudden, perilous encounters with mutated wildlife and other threats. Depending on design choices, these encounters may be mitigated through stealth, clever traps, or decisive engagements, all while balancing the ever-present concern of serum scarcity and its unpredictable effects on the player character. The game aims to fuse tactical combat with exploration, puzzle solving, and a persistent sense that every decision might have lasting consequences. (VG Times)

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