Repo Survival Gear Guide

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Beyond earning currency for a quota, in Repo players can spend on gear that helps them survive and even defeat monsters. This guide lists every item available in the store, along with secret grenades and interactive objects found on levels.

Close-Quarters Combat

These close-range tools are not always convenient, since many require reloading or precise positioning. Yet they pay off in the long run when facing noisy or disruptive gear.

  • SLEDhammer — The most expensive and slow weapon for close fighting, but incredibly effective. Before using it, players should consider boosting strength and extending reach to maximize impact.
  • Baseball bat — Suited for close to mid-range conflicts. It deals modest damage but can stagger opponents, push them into walls, and create openings for follow up attacks. Useful even without upgrades.
  • Sword — Delivers heavy damage but requires careful handling. A powerful strike is often followed by a retreat while waiting for the right moment to strike again.
  • Frying pan — A sturdy, affordable melee option that handles small, fast foes well. It has good durability, allowing more actions between repairs.
  • Inflatable hammer — Delivers a shock wave that disrupts and staggers enemies. Useful on open or abyssal levels, but its bulk can obscure vision and affect allies.

Distant Battle

There are no cartridges to manage, but every shot costs energy that can be restored on the ship. Typically the energy cost per shot is five units for each weapon. Shots are fired by pressing the action button, usually the E key.

  • Tranq Gun — Fires tranquilizer darts that temporarily subdue targets; useful to set traps, push foes into pits, or escape. If a target is knocked out, it will become aggressive again after waking.
  • Guin — A standard firearm that is often available. It carries high energy costs, so players may need to save resources or reach higher levels to unlock it.
  • Shotgun — A reliable long-range option with strong close-range power. It works well against large groups of small enemies but has a limited effective distance.

Grenades and Mines

Explosive tools with high damage potential. They require timing and energy, and players can test them for free before purchase. To activate a grenade or mine, press the action button.

  • Stun Grenade — Disorients and briefly blinds foes, buying valuable time when surprised.
  • Shock Wave Mine — Delivers a push and slows enemies; impacts against walls deal extra damage. Best used with a planned setup and the right environment.
  • Grenade — Conventional explosive with moderate damage; less effective against flying foes.
  • Fall — A trap that inflicts long-lasting electrical damage; approach carefully to avoid self-harm.
  • Shock Mine — Produces a shock that pushes and knocks down enemies; activates on contact with an enemy or ally.
  • Explosive Mine — Delivers massive damage in a small area. After placement, avoid approaching; some foes may trigger detonation by touching the mine.
  • Rubber Duck — A novelty item that, when activated, moves unpredictably and explodes at the end.
  • Military Grenade Set — A batch of grenades stored for later use; these can deal massive damage in confined spaces and may yield extra resources when deployed in the right spots.

Improvements

Permanent buffs that affect the character using them. They stay with the player and enhance core capabilities.

  • Power Upgrade — Increases power by +1. The higher the power, the easier it is to lift heavy objects, throw enemies, and smash obstacles into the abyss.
  • Reach Upgrade — Extends grabbing range. A single upgrade usually suffices to improve reach.
  • Stamina Upgrade — Raises maximum stamina by 10 points. This value is typically kept under 70 for comfortable margin.
  • Speed Upgrade — Boosts walking and running speed. Caution is advised because faster movement can lead to more missteps on unstable floors.
  • Extra Jump Upgrade — Adds a second jump in the air, enabling access to higher ledges where valuable items lie; it is relatively pricey.
  • Tumble Launch Upgrade — Pressing Q during movement or a jump triggers a shock that damages nearby samples. Extends shock range and effect.
  • Health Upgrade — Increases maximum health by 20 points, a meaningful boost when health is shared among the team.
  • Radar Reinforcement — Shows an extra player on the map using the Tab key, useful for tracking survivors when communication is limited.

Drones

Handy assistants that expand a player’s capabilities. They consume energy but can be combined to grant temporary invulnerability and help solve problems quickly.

  • Feather — Reduces the weight of a single item. Useful to stock a spare item for tight survival moments.
  • Zero Gravity Drone — Allows higher jumps and lightens the load of carried items.
  • Roll-Drone — Starts rolling objects or other drones until the load is moved or stopped.
  • Shield — Protects against malfunctions and damage, especially valuable with large or costly gear that is hard to move.
  • Zero Gravity Orb — Creates a gravity-free field. Energy intensive and with limited overall benefit.
  • Reload — An extra battery that keeps a sortie ready, without returning to base.

Other items and consumables

In addition to offensive and protective gear, certain items simplify exploration and speed up missions.

  • Evacuation Tracker — Lets players visualize the next collection point through walls. The top-right corner shows how many points remain before exit, reducing the need to search each checkpoint.
  • Valuable Tracker — Indicates the position of valuable items.
  • Energy Crystal — Recharges energy when placed in the ship’s yellow-lit container, restoring weapon or drone energy as needed.
  • Small Cart — A compact cart to secure items or transport smaller objects safely.
  • Cart — A full-size cart for transporting larger items; typically available at mission start.
  • Small Health Pack — Restores 25 health points.
  • Medium Health Pack — Restores 50 health points.
  • Large Health Pack — Restores 100 health points.

Free items

Items that can be found on the level. They can be used or sold for free and may yield extra money depending on the situation.

  • Toy Clown — Trigger the red nose three times to explode; a second interaction can act as a grenade. It deals high damage and creates noise that attracts attention.
  • Circular Saw — High damage per second, but requires upgrades to sustain effective use against tougher foes. Excellent for clearing small enemies and creating space.
  • Flamethrower — A heavy weapon that projects a stream of fire to burn foes at close range.
  • Magic Staff — A large staff that fires a laser; expensive, so it is best kept for the base and deployed only when necessary.
  • Pop — A trap that starts attacking the player when picked up; keep distance and maneuver to avoid constant damage.

These are the items that have been found and tested in Repo. The developers have hinted at free additions that will expand this list. If something is missing from this guide, readers are encouraged to share updates so the guide stays current.

Other guides

  • Hyde for all samples in repo (Bestiary)
  • RUSIFIER FOR REPO — How to include Russian in the game

Community contributions

Community contributions help keep this guide accurate and up to date. Readers are encouraged to share insights to assist fellow players.

Community notes

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