At the close of August, Tarsier Studios, known for the Little Nightmares duology, announced a new project named Redier, described as a cooperative horror experience. At the Tokyo Game Show 2024, a spokesperson outlined the core ideas and the vision behind this title. A separate article covers the team’s adventures in Japan.
Trailer Redier:
Conversation with producer Stefan Mohr
In a detailed discussion, the project was described as a horror adventure built for cooperative play. The game will support local co-op and online multiplayer, and it can also be played solo. Players take on the roles of two children navigating a dark, twisted world to rescue friends one by one. The tone is firmly rooted in horror, but the narrative is driven by the emotional stakes of the young protagonists, with moments of levity to balance the tension.
The studio’s distinctive style, already evident in Little Nightmares, is highlighted as a key reason to expect something different from Redier. The gameplay is designed to be intuitive, pulling players into the story and the world while presenting a satisfying challenge. A notable addition is greater freedom of movement, including a boat ride that adds an open-world feel while the game remains linear at its core.
The conversation then turned to inspirations behind the game’s look and feel. ICO played a major role in shaping how character relationships and narratives unfold, while maintaining a strong visual and atmospheric style. The studio also cites Silent Hill as a major inspiration for the horror atmosphere, contributing to a sense of unease that drives the player forward.
When asked about sales expectations, Mohr avoided exact numbers but expressed optimism about repeating the success of Little Nightmares and delivering a compelling experience for both longtime fans and new players. He stressed the hope that Redier would offer a memorable horror journey that resonates with audiences, even as development continues.
On the matter of a concrete target, there was a light-hearted remark about a hypothetical figure of 100,000 copies not being sufficient to recoup all costs, underscoring the financial challenges of bringing a premium horror title to market.
As for platforms and timing, Redier is planned for PlayStation 5, Xbox Series, and PC, with an exact release date still to be determined. The project remains in early development, but the ambition is clear: craft a standout cooperative horror experience that honors the studio’s legacy while pushing its creative boundaries.
Looking ahead, it is still early to judge Redier, but there is genuine optimism at Tarsier that a worthy successor to Little Nightmares will emerge. It is worth noting that Little Nightmares 3 is being developed by Supermassive Games, which underscores ongoing interest in the franchise. Readers are invited to join the conversation and share their thoughts as more updates arrive.
Other gaming interviews
Additional conversations with developers continue to reveal insights into horror-adventure design, balancing atmosphere with accessibility, and the evolving role of cooperative play in modern games.