RealityArts, a Turkish studio, has unveiled its first game, Awake, a first-person RPG with the feel of a cinematic action experience that nods to classics like Skyrim while delivering its own dark twist. Built on Unreal Engine 5, Awake benefits from stunning vistas, detailed environments, and sweeping skies that invite players to lose themselves in a world ripe for exploration.
Unawake is a brutal dark fantasy RPG that foregrounds intimate, skill-based combat. Players step into the ruins of an ancient metropolis unearthed by archaeologists, where they will encounter nightmarish beings from both celestial and infernal realms. The tone leans toward merciless, visceral encounters that reward precise timing and strategic decision-making over brute force alone.
The game emphasizes meticulously crafted surreal environments, fast yet thoughtful melee exchanges, and a character progression system that unfolds across more than twenty distinct skills. Players can customize their arsenal with a variety of weapons, including swords and bows, each capable of elemental enhancements that alter combat dynamics and strategic choices in battle.
While the exact release window isn’t fixed, Unawake is positioned for a PC launch in the near term, with developers aiming to push a richly realized world that blends mythic ambition with modern production values. The approach echoes a commitment to pushing Unreal Engine 5’s capabilities—creating luminous, living spaces, tactile weapon handling, and responsive, kinetic combat that encourages players to study enemy patterns and adapt on the fly.
From a design standpoint, Awake promises a fusion of exploration, combat, and lore that resonates with fans of darker fantasy epics. The game’s ambitions include a layered skill system, varied combat optics, and environmental storytelling that rewards curious players who take the time to observe ruined streets, crumbling statues, and relics that hint at a long, troubled history. The result is a title that seeks to offer both excitement in action sequences and depth in world-building, inviting players to piece together the city’s shattered past while testing their own limits in battle.