Publisher Nacon and developer studio Passtech Games present Ravenswatch, an isometric action adventure with roguelike mechanics that leans into dark fantasy. Building on the momentum from Curse of the Dead Gods, this title entered Steam Early Access with a promise of ongoing updates and evolving content. Early feedback from players has started to accumulate, giving an initial read on how the game lands with the community.
As of the current update cycle, Ravenswatch sits at a rating in the low 60s, reflecting an early audience response while the game remains in development. The Early Access phase means players should expect a more limited scope than the final product, with progress linked to community feedback and ongoing refinement.
In its current form Ravenswatch offers six playable heroes inspired by familiar folk tales. Players can step into the shoes of Little Red Riding Hood, the Pied Piper, Beowulf, the Snow Queen, Aladdin, and Melusina. The game currently features one introductory chapter, with the developers signaling a steady cadence of updates aimed at expanding both content and options for players to explore as the world grows deeper.
The game description sets a mood of nocturnal danger and stitched-together nightmares. Night terrors travel through Reverie, distorting everything they touch, and the call is to sharpen skills and face the creatures of the Nightmare. Each hero carries a unique set of abilities drawn from their folk tale origins, encouraging varied playstyles and team compositions.
Development notes reveal a love for folklore and legend, which informs character design and story beats. Ravenswatch uses procedural generation to create maps populated with a diverse set of adversaries, promising a different encounter layout with each run. The progression system includes ways to amplify a hero’s power through equipment and upgrades, offering meaningful choices between runs and character builds.
From a technical standpoint, Ravenswatch aims to deliver smooth isometric combat, responsive controls, and a loop where exploration, combat, and relic-based progression intertwine. The roguelike framework invites replayability, while a cooperative or competitive multiplayer dimension can extend how players experience the shifting nightmare world.
Steam players can access Ravenswatch with a limited-time offer, and the price point has historically been positioned to encourage experimentation during Early Access. The plan for a full release targets both PC and consoles, expanding to platforms such as PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch. The project is framed as a living title, with the team actively sharing plans for additional characters, chapters, and gameplay systems as development continues into 2024 and beyond.
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Source: VG Times