Project Vitriol: A narrative‑driven RPG set in a shadowed Warsaw

Publisher 11 bit studios has unveiled Project Vitriol, a dark, immersive role-playing game that leans heavily on narrative and moral ambiguity. Set in a reimagined 20th‑century Warsaw, a city framed by imperial control, the game invites players to explore a world where history and shadowy forces intertwine in sensational ways.

Development is led by Fool’s Theory, the Polish studio known for Seven: The Days Long Gone and for lending a helping hand on big title collaborations such as Divinity: Original Sin 2 and Baldur’s Gate 3. The project is supported by a budget of 3.8 million dollars, signaling a serious commitment to delivering a richly crafted experience.

Project Vitriol promises to reveal an “esoteric side of reality” that many players may not anticipate. The game’s description hints at a pervasive darkness—an atmosphere that seeps into every corner of the world, with a watchful presence that feels personal and unavoidable, and a toll that weighs on every choice and consequence.

At this time, specifics about a release window remain undisclosed. An official announcement is expected to arrive later in the summer, with details likely to expand on the game’s scope, tone, and the promise of a deeply narrative-driven experience that places player decisions at the heart of the story.

Source: VG Times

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