Phasmophobia Item Guide by Level (Updated) — Evidence & Strategy

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Phasmophobia is a cooperative horror game where players face off against aggressive ghosts. The aim is to collect the right evidence and identify the type of spirit. This guide outlines every item in the game and organizes them by level to help players plan their approach.

Guides to Phasmophobia

A dedicated Phasmophobia player will already know the many items and tools that help determine a ghost’s identity. With the latest major update, items are now categorized by level for easier progression and strategy.

Radio

Acquired before the mission begins, the radio lets players communicate with spirits through the microphone. For some aggressive ghosts, specific phrases trigger responses that can reveal more about the entity. A separate guide covers the exact phrases that spirits understand.

Best practice is to use the radio before a hunt starts and near the room where the ghost resides. When used, it can help distinguish Deogen by the heavy breathing and Moroi by a curse directed at the player.

  • 1st level: range – 3 meters, sound quality – low, response speed – low;
  • 2nd level: range – 4 meters, sound quality – average, response speed – average;
  • 3rd level: range – 5 meters, sound quality – high, response speed – high.

Remark: The radio receiver is one of the trickier pieces of evidence to obtain. Whether the ghost answers everyone or only a single person, it is often best for one player to make contact after closing the door and turning off the lights in the room with the ghost.

Notebook

The notebook is a basic tool carried before a quest. If dropped near a ghost, there is a chance the spirit will leave notes, providing proof. A player can also photograph the notebook while the ghost is writing or after it finishes. Such photos yield rewards in coins and experience points.

  • 1st level: range – 3 meters, ghost reaction speed – low;
  • 2nd level: radius of action – 4 meters, ghost reaction speed – average;
  • 3rd level: range – 5 meters, mind reaction speed – high.

Remark: Not every Notebook clue will elicit an immediate response. Sometimes activity appears after a long wait, so patience pays off.

Camera

The camera is essential for capturing evidence and may also earn extra money. It can illuminate a room briefly with a flash and is used to record various ghostly phenomena.

  • 1st level: Time between photo opportunity – high, no display;
  • 2nd level: Time between photo opportunity – average, there is a display, psychic interference – average;
  • 3rd level: Time between photo opportunity – low, display present, psychic interference – medium.

What can be captured with a camera:

  • ghosts;
  • spirits interactions;
  • handprints and footprints;
  • Cursed Items (Ouija board, music box, tarot cards, voodoo doll, summoning circle, monkey paw, enchanted mirror);
  • corpse;
  • bone;
  • notebooks;
  • destroyed crucifix.

Please note that the number of photos allowed in the game magazine is limited.

Camcorder

The camcorder is needed to document ghost lights and to see in the dark when a flashlight isn’t available. The video feed functions like night vision, helping players navigate and observe from a safe distance.

  • 1st level: image quality – low, psychic interference – high;
  • 2nd level: image quality – average, psychic interference – average;
  • 3rd level: image quality – high, psychic interference – low.

Tripod

The tripod stabilizes a portable video camera. It can be placed on the floor or table, but it must be carried when moving since it does not fit in a regular inventory.

  • 1st level: probability of capsize – medium, no rotation control;
  • 2nd level: chance of capsizing – medium, rotation control available;
  • 3rd level: probability of capsizing – low, rotation control available.

Tip: In the van, set the camera on a tripod to conserve inventory space.

EMI detector

The EMI detector gauges the mind’s interaction with the environment. EMF readings appear only when the mind is calm. There are five levels of activity, and the maximum value yields the evidence.

  • 1st level: range – 1.7 meters, low accuracy, poor sound indicator;
  • 2nd level: range – 1.7 meters, high accuracy, sound indicator is good;
  • 3rd level: range – 3.5 meters, high accuracy, sound indicator is good, there is an indicator of direction and distance to the ghost.

Flashlight

The primary light source for exploring locations. During hunts, the light may flicker. If a hunt begins, turning off the flashlight and other electronics is a wise choice for hiding.

  • 1st level: directed light – narrow, intensity – low;
  • 2nd level: directed light – narrow, intensity – medium;
  • 3rd level: directed light – wide, intensity – high.

Powerful flashlight

An extended range version of the standard flashlight, capable of illuminating a larger area.

UV flashlight

A device used to detect traces of ghosts and fingerprints. After interaction, the UV light requires additional charging by shaking the device.

  • 1st level: low light, print development time – 10 seconds, fades over time;
  • 2nd level: medium light, 5 seconds developing time, no fading;
  • 3rd level: bright light, developing time – 1.5 seconds, no fading.

Laser projector

Used to reveal a ghost’s silhouette. If the ghost steps into the projected beam, it provides evidence. The projector does not function during a hunt.

  • 1st level: coverage area – narrow, radius – 5 meters, manual mode only;
  • 2nd level: coverage area – average, beam – 2.5 meters, desktop mode, diffused light;
  • 3rd level: coverage area – large, beam – 7 meters, desktop mode, wide directional light.

Thermometer

A device that helps identify a cold zone. It is a clue associated with spirits such as Shadow, Genie, Revenant, Demon, Moroi, Yurei, Oni, Hantu, Mimic, Onryo, and Gemini.

  • 1st level: accuracy – medium, measuring speed – low;
  • 2nd level: accuracy – high, measuring speed – medium;
  • 3rd level: high accuracy, fast measuring speed.

Crucifix

This item prevents the ghost from entering hunting mode. A dedicated guide covers crucifix details in depth.

Candle

Lighting this item with a lighter reduces a player’s sanity while illuminating the room. The candle can be held or placed on the floor. If the ghost snuffs it out, the candle reveals its location. It also stops Onryo from hunting while burning.

  • 1st level: radius – 2 meters, burning time – 3 minutes, sanity drain delay – 33%;
  • 2nd level: radius – 2 meters, burning time – 5 minutes, sanity drain delay – 50%;
  • 3rd level: radius – 2 meters, burn time – unlimited, slows sanity loss by 66%.

Incense

When lit, incense prevents the ghost from hunting. If a hunt has begun, incense can blind aggressive spirits for a few seconds. Range – 6 meters, burn time – 6 seconds. If a standard ghost is affected, it cannot switch to hunting mode for 90 seconds. For the Ghost, this period lasts 180 seconds; for the Demon and Yurei, 60 seconds. Afterward, the ghost returns to its preferred room for a while.

  • 1st level: range – 3 meters, duration – 5 seconds, no effect during hunts;
  • 2nd level: range – 4 meters, duration – 6 seconds, slows ghosts during hunts;
  • 3rd level: range – 5 meters, duration – 7 seconds, stops ghosts during hunts.

Lighter and matchbox

Used to light candles and incense. The flame can be extinguished by the ghost if it comes within 5 meters. In rain, the lighter may fail on the 1st and 2nd levels.

  • 1st level (matchbox): burning time – 10 seconds, usable 10 times;
  • 2nd level: burning time – 5 minutes;
  • 3rd level: burning time – 10 minutes, waterproof.

Neon stick

An instrument for tracking ghost footprints and traces. It functions similarly to an ultraviolet flashlight: aim at a paranormal spot and wait for activity to appear.

Head-mounted camera

A hands-free video camera that helps identify wisps and other clues. This enables calculations for Obake, Banshee, Mara, Revenant, Yurei, Hanta, Yokai, Onryo, Raiju, and Taie. Pumping does not enhance the item’s properties. At level 2 you gain a headlamp and at level 3 you gain night vision.

  • 1st level: image quality – medium, psychic noise – medium;
  • 2nd level: light – low, directed light – narrow;
  • 3rd level: night vision goggles, psychic interference – medium.

Motion sensor

An expensive yet highly useful item that detects even small air fluctuations and transmits data to the van monitor. When activated, the nearby area is highlighted and the ghost’s location appears on the mini-map.

  • 1st level: sensor form – line, indicator (light);
  • 2nd level: sensor shape – cone, indicators (light and sound);
  • 3rd level: circular sensor shape, indicators (light and sound), includes a scan function.

Sound sensor

Similar to the motion sensor, but focused on sound. All data is sent to the van’s monitor and displayed on a map. The sensor range can be adjusted based on how far the ghost is.

  • 1st level: circular sensor shape, range 5 or 10 meters;
  • 2nd level: circular sensor shape, range 5, 10 or 15 meters;
  • 3rd level: circular, cone, or lines, range 5, 10 or 15 meters.

Directional microphone

A handheld alternative to the sound sensor with extended reach and a clear display.

  • 1st level: range – 20 meters, no display;
  • 2nd level: range – 30 meters, display available;
  • 3rd level: range – 30 meters, display with distance and direction indicators.

Salty

Salts can be spread across the floor. If a ghost other than Mirage steps on it, a trace is left that can be photographed for a reward. The footprint itself and the photo are not evidence for mind calculations.

  • 1st level: can be used 2 times;
  • 2nd level: can be used 3 times;
  • 3rd level: can be used 3 times, slows mind activity during hunting.

Calming

Calming restores sanity by a set percentage depending on the chosen difficulty. It also removes the Moroi curse when used.

  • 1st level: healing speed – 30 seconds;
  • 2nd level: healing speed – 20 seconds;
  • 3rd level: healing speed – 10 seconds, increases running speed for 10 seconds.

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