Obsidian Entertainment Announces Pentiment Release Date and Details
Obsidian Entertainment has revealed the exact release date for a brand new project led by game director Josh Sawyer, a creator known for his work on Fallout New Vegas. The title is scheduled to launch on November 15, with a coordinated wave of information shared to fans and press. This marks a notable moment for supporters who have followed the studio’s distinctive storytelling and world-building approach.
Alongside the date announcement, pre-orders opened up with a listed price of 1,199 rubles on Steam. In addition to the initial rollout, there is a plan for a Russian language translation to arrive after the release, ensuring broader accessibility for players in the region. The decision to include a post-launch localization aligns with the studio’s ongoing commitment to reaching a wider audience while maintaining high quality in language options.
Pentiment is described as a role playing adventure inspired by the style of medieval engravings. The setting transports players to the sixteenth century in Upper Bavaria, where the story unfolds against a backdrop of intrigue. The main character, Andreas Mahler, is an aspiring artist who becomes drawn into a sequence of murders and scandals. Players navigate a branching narrative, making choices that influence how events unfold and ultimately shape the outcome of the game. The emphasis is on personal agency, with each decision leaving a mark on the tale and its world.
Pentiment will be released for PC and Xbox consoles. On the Xbox platform, the game will be available on Xbox Game Pass from day one, providing subscribers with instant access at launch. A curious note in previews mentions a neural network visualization that suggested Vin Diesel as a casting option for a character named Harry Potter, reflecting the bold experimentation often seen in contemporary game previews.
While details are still shaping up, these announcements point to a project that blends historical aesthetics with modern interactive storytelling. The combination of a richly described era, a character-driven narrative, and the option to experience the game across PC and console ecosystems suggests a title that aims to attract both traditional role-playing fans and players who appreciate narrative depth and stylistic presentation. The reception from the community will likely hinge on how well the game translates its unique visuals and branching choices into compelling, replayable experiences, and how effectively localization efforts roll out after the initial release date.
Notes: The information above summarizes what has been reported in contemporary gaming coverage concerning Obsidian Entertainment and Pentiment, with attribution to VG Times for key remarks on development direction and market considerations.