Remaster Progress for NFS Underground 2 Reboot Powered by Unreal Engine
A dedicated developer known as Ivan has been hard at work reviving the classic street racing title NFS Underground 2, reimagined on the Unreal Engine platform. A recent video update provides a first look at the growing project, beginning with the car customization interface and expanding into the full fleet lineup before culminating in actual gameplay footage.
With a strategic shift to Unreal Engine 5, the project now starts from the engine’s fourth iteration, a move aimed at delivering sharper physics and smoother performance on a modern race experience. All core assets—tracks, cars, and upgrade systems—have been faithfully ported into the remaster, while the control scheme has been rebuilt and the collision system redesigned to prevent vehicles from getting stuck in the environment. A new camera system and higher fidelity textures round out the visual and tactile upgrades. Additionally, atmospheric elements such as planes and trains have been added along rail sections to heighten immersion. The overhaul also includes a thorough pass to fix a large number of in-code issues that previously hindered gameplay.
The remastered edition is planned for PC release, though an exact launch date remains unannounced.
Recent leaked screenshots tease a lineup of 17 distinct cars, featuring names from premium brands across the automotive spectrum. Alongside these visuals, there is mention of a premium physical edition of the race that carries a substantial price tag. In other entertainment news, there were broad industry announcements about future game releases, though those details are outside the scope of this project.
All information summarized here reflects ongoing reporting from gaming outlets and the broader community discussions around the remaster.