In Kingdom Come: Deliverance 2, selecting the correct responses in the Nastemob trials yields experience points or coins, while wrong answers deduct funds. This guide details the four puzzles and the stakes, showing how a male adventurer moves through these tests with careful choices and a clear eye on the rewards and penalties involved.
Gaida on Kingdom Come: Deliverance 2
Who is the Nastemob, how to find it and what can be obtained for the correct answers
The Nastemob appears during a brief trek, a shadowy figure whose four questions drive the test. The opening riddle offers no prize, while the next three carry stakes. Players can choose to gain experience or money, echoing common game mechanics where risk and reward balance. Answering the questions allows the hero to raise a skill, reclaim the stake, or even double the amount placed at risk.
The first mystery
The first mystery challenges a timeless riddle. It asks for something that belongs to you alone, yet others use far more often than you do.
The second mystery
- Bet: 100 cents.
The second mystery describes a misfortune plunderer who has no family or children, speaks with animals, and shares his earnings according to a simple rule. Each chicken in the coop is worth five cents, every bee in the hive is worth fifteen cents, and each spider in the attic is twenty cents. The question asks how much the cat has received.
Answer: Ten.
To reach this total, values are assigned to each creature and added up. The result is 2.5 cents per leg, which leaves the cat with 10 cents.
The third mystery
- Bet: 150 cents.
The third mystery follows Yaromir, a traveler from Ratbor, on a morning journey to Kutna Gorus in an empty wagon. Along the route three boys encounter trouble near Bogunovica. When they reach Boyste, a man appears and the laundress steps in. The laundress returns home to Gorzhany, and a merchant with his daughter joins the wagon. The others depart but also take the merchant’s daughter. Two fishermen join the party. By evening they reach the Kutna Mountains, the coachman heads to the bathhouse, and the group shares a drink. The task is to identify who among them is the rogue.
Answer: Yaromir.
This riddle rewards careful reading. The correct answer becomes evident from the outset, while the rest of the tale is laid out to mislead.
The fourth mystery
- Bet: 150 cents.
The fourth mystery carries a bet of 150 cents. Twelve travelers are summoned for service. At first they are all cheerful, yet gear is scarce for everyone. The next morning they proceed to roll call. Six wear armor, four wear helmets. Only three wear both armor and helmets. The question asks how many travelers are unprotected, and how many lack both helmet and armor.
Three wear both armor and helmets, so subtracting that from the totals leaves five travelers unprotected. In other words, five travelers lack armor or helmet, and five lack both items altogether.
Other guides
Further explanations and similar puzzles appear in companion guides, offering expanded reasoning and practical steps for each mystery. This section focuses on clear, step by step logic and helps players understand how each bet influences in‑game resources.