Mighty Koi Unveils Two Next-Gen Games With Dual Trailers

Mighty Koi, the Polish studio staffed by veterans from CD Projekt RED, FromSoftware and Ubisoft, has unveiled two new games at once. The announcement comes with the first trailers and a peek at what players can expect, signaling an ambitious leap for a studio making waves in the European and North American markets.

Thorgal is billed as an action-adventure title that blends RPG elements with a vast, comic-inspired universe. The core narrative follows a Viking warrior of enigmatic origins who was discovered as a child inside a space capsule. As the hero journeys through a world steeped in myth and danger, he must contend with formidable foes, including the pantheon of Scandinavian gods who test his courage and resolve at every turn. The game promises a rich, story-driven experience that invites players to explore a meticulously crafted setting while making meaningful choices that shape the hero’s fate. This project signals Mighty Koi’s intent to merge pulp fantasy with deep character progression, appealing to fans of both classic saga storytelling and modern role-playing mechanics, as reported by VG Times.

The second project, The Night Wanderer, adapts Jaroslaw Grzedowicz’s science fiction series Lord of the Ice Garden. It centers on elite soldier Vuko Drakkainen, who is dispatched to the alien world of Midgaard on a critical mission. Midgaard’s landscape evokes medieval Scandinavia, yet it is enshrouded by a radiation veil that interferes with advanced technology. The story follows Vuko as he strips away his space suit to wear armor, confronting perilous environments and alien threats alike. The setup promises a hybrid experience that blends narrative depth with tense action, inviting players into a world where science fiction meets mythic elemental design. Critics may find the premise ripe for a both atmospheric adventure and tactical combat, as outlined in initial previews by VG Times.

In terms of gameplay, the developers describe a fusion of soulslike mechanics, role-playing depth, and metroidvania-style exploration. Players can expect a dynamic yet methodical pace, where strategic planning and reflexive combat coexist with a sprawling map and interconnected abilities. The designers emphasize a gripping storyline that threads together character growth, world lore, and challenging encounters, offering a gameplay loop that rewards experimentation and mastery. Early previews point to a title that can carve out a distinct niche within the crowded action-adventure space, delivering satisfying boss encounters, skill customization, and a sense of discovery as players uncover the world’s hidden histories. These elements are highlighted in initial demonstrations and interviews associated with the project.

Both projects are built on Unreal Engine 5 and are scheduled for PC, PlayStation 5 and Xbox Series X/S. While platforms are confirmed, no specific release dates have yet been announced, leaving fans eager for more concrete timelines as developers continue to refine visuals, performance, and player experience across next-generation hardware.

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Source: VG Times

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