Lethal Company Turrets: Recognition, Disablement, and Counter-Play

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Lethal Company is a multiplayer horror title focused on exploring a network of bunkers. As players advance, automatic turrets can appear in rooms and hallways at random. At first, these devices feel like dangerous foes; with the right strategy, they can be directed to attack aggressive monsters. This guide explains how to manage that dynamic.

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How to recognize a turret in Lethal Company

Turrets tend to hide in dark corners. They can be spotted in advance with a flashlight or scanner and bypassed. Skipping detection carries risk, as a sudden burst of fire can strike from an unseen turret. Once a turret locks onto a player, it emits a distinctive sound and trains an orange laser on its target. Players usually have only a few seconds to seek shelter behind a wall or other cover. Bullets can travel through stairs and grates, so proximity matters. If no nearby shelter exists, fleeing is a viable option to buy time and escape.

For solo players, this approach may be workable. When playing with teammates, the recommended tactic shifts. Use the ship’s terminal to coordinate. Enter the word other and then view monitor to reveal the on-board dome. The red cone marks the turret’s field of vision. A team member stationed at the computer can relay warnings to the rest of the crew.

Further details about terminal commands are covered in a separate manual.

How to disable the turret in Lethal Company

From the terminal, players can identify both the turret and its code designation, such as m6. Typing this code into the on-board computer will deactivate the device in about two seconds, creating a momentary window to slip by. The turret’s indicator shifts from green to red when disabled. The same method applies to disabling mines and opening doors secured with electronic locks.

To disable turrets permanently, locate an electrical panel and flip the switch or press it to cut power to the device.

How to take on a turret with counter-fire in Lethal Company

Engaging a turret with a direct offensive is risky, yet it can turn the tide when facing a particularly strong foe or a cluster of weaker enemies. Players can approach the turret and strike it with a blunt weapon, such as a traffic sign or a shovel. Once damaged, the turret may target all nearby enemies, potentially turning the fight in the players’ favor. Still, bullets may endanger the attacker as well, so taking cover or retreating when necessary is wise.

Reaching an active turret is dangerous. A fast approach risks damage, while a slower crawl reduces speed and can leave the player exposed to pursuing enemies. A recommended sequence is to first disable the turret via the terminal, then close in and attack once it reactivates. Coordinated team actions improve success, so communication remains essential.

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