Jumun – Will on the Blade: An Indie Open-World Soulslike With Dynamic Katana Combat

An independent and anonymous developer has unveiled Jumun – Will on the Blade, an open-world role-playing game that has sparked interest in the PC and console communities alike. The project embraces a soul-like atmosphere yet aims for a more agile and spontaneous combat system, promising players a tactile and responsive fighting experience that leans into fast-paced exchanges and methodical timing.

The footage suggests a richly detailed setting rooted in an ancient oriental aesthetic. The central figure, wielding a gleaming katana, traverses a sprawling landscape filled with ruins, temples, and sweeping vistas. Enemies appear in clusters along winding routes, presenting opportunities for skillful dodges, precise parries, and decisive counterattacks that culminate in dramatic finishers.

Jumun – Will on the Blade aims to deliver a segmented yet cohesive progression system, combining large-scale exploration with episodic, high-impact combat moments. Players will unlock a diverse arsenal of moves and techniques that can be refined through practice and battle experience, gradually expanding the combat repertoire to suit different playstyles and strategies.

According to the developer, the game is being developed for both PC and consoles. The team has indicated that an official Steam page will be available soon, offering a hub for updates, media, and community feedback. The game runs on Unreal Engine 5, leveraging its advanced visuals, dynamic lighting, and scalable world-building tools to realize the envisioned open world and its combat sequences.

Details beyond the core concept remain sparse, leaving room for anticipation about systems such as character progression, world design, enemy variety, and the balance between exploration and combat pacing. The creator’s early showcase hints at a deliberate design philosophy that prioritizes fluidity in movement, striking animations, and meaningful readiness states for swordplay. The project invites players to imagine a journey where cinematic combat meets immersive world-building, all within a stylized, mythic environment.

The developer’s intent appears to place Jumun – Will on the Blade as a title that blends narrative flavor with kinetic action, inviting gamers to experiment with timing, stamina management, and strategic use of space in combat. While concrete specifics are still forthcoming, the emphasis lies on delivering a seamless blend of exploration, combat depth, and atmospheric storytelling that aligns with the studio’s indie ethos. The overall impression is one of ambition packaged with a clear affection for the genre and a willingness to push the boundaries of how open worlds can feel when paired with skill-based melee mechanics.


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