Judas: Fresh details, factions, and rogue-like potential explored

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Recently, a closed showcase offered fresh insights into Judas, the upcoming first-person shooter. New gameplay visuals and details have surfaced, fueling anticipation among fans.

Ghost Story Games, the studio behind Judas, was founded by Ken Levine, renowned for BioShock and System Shock 2. In the attached video, journalist and host Geoff Keighley walks viewers through select gameplay moments and shares early impressions.

The action unfolds aboard a colossal spaceship, a metropolis-like megastructure with city-scale corridors and districts. In the narrative, Judah aims to ferry Earth’s last survivors to Proxima Centauri. Yet a catastrophic systems failure strands the mission, leaving the crew and colonists to confront their fates as the ship falls apart.

The protagonist, Judah, must forge strategic alliances with diverse factions, each with its own goals and pressures. The player’s choices determine which faction leader he allies with, shaping the mission flow and narrative branches. Tense rivalries and fragile trust drive many pivotal moments, creating a web of shifting loyalties that steer the storyline.

The world of Judas embraces a bold futurist aesthetic. Within the game universe, a technology exists to molecularly revive the fallen. However, revival comes at a cost: fragments of memory may be lost, adding a layer of personal risk to every resurrection. This mechanic directly influences gameplay, allowing the heroine to come back after death while carrying new gaps in her memory that affect decisions and interactions.

Key features emphasize high replay value through non-linear storytelling and branching paths, alongside deeply developed characters each driven by distinct motives and histories. The faction leaders—Nefertiti, Hope, and Tom—are portrayed as holographic figures who once held bodies but now influence the living. The core campaign is designed to last at least fifteen hours, with room for substantial exploration and variation in each run.

Other details:

  • The development has been underway for 11 years;
  • The setting diverges from Ken Levine’s earlier titles;
  • The game will incorporate roguelike elements;
  • Responding to the player’s choices, faction representatives react in real time to actions against hostile leaders, including offers of bribes or intimidation;
  • Each new playthrough promises unique quests, loot opportunities, combat sequences, and even texture variations.

Judas is planned for pc, ps5 and xbox series x/s. A concrete release date has not been announced yet.

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