Don’t Nod, once known as Dontnod Entertainment, has unveiled Harmony: The Fall of Reverie, a story-driven adventure that signals a new pace from the studio behind Life is Strange. The project leans toward a more restrained experience, blending two-dimensional exploration with dialogue-driven moments that hint at a vibe reminiscent of Hades without losing its own identity.
The narrative centers on Polly, who returns to her hometown in search of her missing mother. Yet the place she finds has shifted beyond recognition, with a powerful corporation, MK, exercising control over the population and shaping daily life in unsettling ways.
Early in the story, Polly discovers a mysterious clairvoyant gift that allows glimpses into another realm. This other world houses embodiments of human ideals—glory, bliss, strength, chaos, communication, and truth—figures that guide the fate of the living. As events unfold, Polly steps into the role of the goddess Harmony, tasked with restoring a fragile equilibrium between the two worlds while navigating their tensions and shared destinies.
The journey promises meaningful choices that ripple across both realms. Players will be asked to decide which deity will lead the others, a decision laden with consequences for the balance of power and the course of events. A dedicated in-game menu helps players map out potential outcomes, allowing them to weigh options before committing to a path that could alter the future for Polly and the worlds she touches.
Harmony: The Fall of Reverie is slated for a June release on PC, PS5, Xbox Series X/S, and Nintendo Switch, offering a wide range of players a chance to step into its evolving mythos. The studio has also teased another project, including an atmospheric image from a different title and the ongoing development of Banishers, suggesting a period of prolific storytelling and atmospheric design for Don’t Nod in the near future. The early visuals have already sparked curiosity among fans, who await how the studio will translate these ideas into interactive experiences.
In looking ahead, the game positions itself as a thoughtful blend of investigative dialogue and choice-driven exploration. It invites players to reflect on how personal decisions intersect with larger forces and how the balance between worlds can be negotiated when power, truth, and human longing collide. The depth of character and the moral weight of Polly’s choices will likely be at the heart of the experience, inviting players to question not just what happens next, but why certain outcomes feel inevitable or transformative. The project stands as a clear example of Don’t Nod’s willingness to experiment with format while staying true to character-driven storytelling, a hallmark that has earned the studio a dedicated following among players who crave narrative richness and emotional resonance. (VG Times)”