Background: The Dragon’s Dogma 2 editor has become a playground for fans, recreating iconic figures from a wide range of universes. Since its release this week, players have been stretching the editor’s capabilities, crafting faithful takes on beloved characters and surprising mashups that spark lively discussion in North American gaming communities.
Gamers continue to explore the free character creator in Dragon’s Dogma 2, pushing the boundaries of customization. The editor makes it possible to bring a vast array of familiar faces into its world, letting players experiment with appearances, outfits, and poses. The wave of recreations demonstrates how a modern game can serve as both a canvas and a conversation starter for fans across the United States and Canada.
Guts from the anime and manga “Berserk”
Guts makes a formidable showing in the Dragon’s Dogma 2 editor, with his signature armor, oversized sword, and stark silhouette. Players capture the rugged, battle-worn look that defines the character, translating his gritty presence into a fantasy RPG setting that feels kin to the source material while still fitting the game’s aesthetics. The results highlight the editor’s ability to reproduce bold weaponry, scar details, and a commanding, silent intensity that fans instantly recognize.
Arwen from Lord of the Rings
Arwen’s ethereal grace translates into flowing robes, delicate jewelry, and a poised stance that echoes her dignified heritage. The recreation emphasizes soft lighting, refined facial features, and a poised posture, delivering a version that feels at home in Dragon’s Dogma 2’s world while nodding to the elegance of Lothlórien and the timeless aura of Middle-earth.
Yennefer from The Witcher 3
Yennefer’s striking presence—dark hair, commanding expression, and layered, stylish attire—finds a natural fit in the game’s environment. The editor captures her air of confidence and magical aura, offering palette choices that mirror her iconic look and a silhouette that communicates power and intellect without overpowering the fantasy setting.
Gandalf from The Lord of the Rings
Gandalf’s robes, staff, and forgiving countenance are translated into a formidable, wizardly silhouette. The recreation emphasizes the grey bearded visage, a sense of wisdom, and a staff-ready stance that invites narrative possibilities within Dragon’s Dogma 2’s adventures, echoing the character’s role as guide and steward of ancient knowledge.
Cammy from the Street Fighter series
Cammy’s distinctive fighting gear, confident pose, and athletic frame are reinterpreted for Dragon’s Dogma 2 with careful attention to agility cues, color balance, and combat-readiness. The result showcases a dynamic, action-ready figure that blends fighting game heritage with the RPG’s fantasy aesthetics, making her instantly recognizable to fans of the series.
Daenerys Targaryen from Game of Thrones
Daenerys’ flowing attire, regal bearing, and dragon-borne symbolism translate into a commanding presence in the editor. The recreation emphasizes her regal aura, intricate textiles, and a sense of authority that aligns with the character’s arc, while adapting to the game’s equipment and armor system for an immersive look.
Raziel from the Legacy of Kain series
Raziel’s cloaked silhouette and ominous, otherworldly attitude are captured with a dark palette and a haunting, ethereal glow. The editor allows for the moody atmosphere that fans associate with Raziel, pairing it with a design that remains faithful to the franchise while still fitting the fantasy RPG setting.
Cliff from Death Stranding
Cliff’s rugged, post-apocalyptic vibe translates into textures and gear that emphasize resilience and endurance. The recreation highlights weathered materials, practical equipment, and a stoic demeanor, producing a figure that resonates with the game’s mood and the character’s iconic stoicism.
Helmet from the anime and manga “Berserk”
The helmet design is rendered with bold, dramatic lines and metallic textures that reflect the intensity of Berserk’s armor. The result is a striking headpiece that captures the grim atmosphere and the fantasy-metal aesthetic that fans expect from the series.
Friren from the anime “Seeing Friren on her last journey”
Friren’s appearance centers on expressive facial features, a solemn gaze, and travel-worn garments. The character’s portrayal in the editor focuses on conveying emotion and story through posture, wardrobe, and subtle lighting that hints at a difficult voyage and a hopeful resolve.
Edward James Kenway from Assassin’s Creed 4: Black Flag
Kenway’s pirate swagger is reflected through a seafaring coat, tricorn-style hat, and rugged facial hair. The recreation nods to Ubisoft’s flagship series while integrating the character into Dragon’s Dogma 2’s high-fantasy world, offering a curious blend of swashbuckling history and magical adventure.
Darth Maul from Star Wars
Darth Maul’s iconic features—red-and-black face paint, horns, and dual-blade saber—are interpreted with vivid color contrasts and energy effects that fit the editor’s fantasy context. The result remains faithful to the character’s fearsome aura while ensuring compatibility with the game’s mechanics and visuals.
Loki from the Marvel Cinematic Universe
Loki’s mischief and sly charisma translate to a look that balances elegance, misdirection, and a cunning gaze. The editor captures his distinctive horned helmet, tailored costume details, and a posture that communicates intellect and unpredictability, all tuned for Dragon’s Dogma 2’s world.
Thor from the Marvel Cinematic Universe
Thor’s legendary presence—hammer in hand, heroic stance, and radiant gear—receives a bold, luminous treatment. The recreation highlights chest plates, cape dynamics, and a commanding aura that aligns with established Norse mythos while functioning within the game’s armor and weapon systems.
Gollum from Lord of the Rings
Gollum’s lean frame, large eyes, and distinctive posture translate into a nimble, agile build with expressive facial structure. The recreation embodies the creature’s twitchy vitality and frailty, creating a memorable, uncanny likeness that fans will instantly recognize.
Harry Dubois from Disco Elysium
Harry’s rough-edged charisma is captured through a weather-beaten face, worn clothing, and a posture that suggests a hard-edged, working-class philosopher. The editor allows for subtle color shifts and texture work that convey his weary, insightful persona.
Young Kratos from the God of War series
Younger Kratos is rendered with a muscular build, stripped-down armor, and a fierce, determined expression. The recreation emphasizes a raw, primal vibe and a readiness for conflict that sits well within Dragon’s Dogma 2’s combat-focused design.
Old Kratos from the God of War series
Old Kratos brings a grizzled, battle-scarred presence, heavier armor, and a more tempered, calculating gaze. The edit leans into maturity and wisdom, pairing aged features with the series’ signature brutality in a way that fits the game’s epic scale.
Amicia and Hugo de Rune from the A Plague Tale series
Amicia and Hugo appear side by side, their outfits reflecting a blend of medieval practicality and a hint of mystic influence. The pairing demonstrates the editor’s ability to handle dual characters in one scene, enabling storytelling through pose, interaction, and environment choices.
Griffith from the anime and manga “Berserk”
Griffith’s noble bearing and distinctive armor translate into a regal silhouette with refined textures and a poised, authoritative stance. The recreation seeks to convey leadership and charisma while respecting the world’s darker undertones.
Chani from Dune
Chani’s desert-adapted gear and determined gaze find a place in Dragon’s Dogma 2 by balancing practical clothing with stylized armor, delivering a look that captures her resilience and frontier spirit without losing game-appropriate polish.
Meme Squidward from SpongeBob
Meme Squidward brings a playful, humorous option to the mix, with exaggerated facial expressions and bright colors that pop within the game’s fantasy aesthetic. The recreation shows how light-hearted crossovers can coexist with serious fantasy builds.
Morgan Freeman
Morgan Freeman’s dignified, calm presence is reflected in a composed expression, noble attire, and a posture that radiates authority. The recreation channels the actor’s iconic serenity while fitting the editor’s fantasy world.
Khal Drogo from Game of Thrones
Khal Drogo’s warrior vibe and distinctive facial hair are translated into rugged armor and a fierce, uncompromising stance. The result echoes the character’s legendary courage and leadership within a fantasy setting.
Ciri from The Witcher 3
Ciri’s agile frame, fast attire, and determined gaze are captured with precise wardrobe choices and a poised combat-ready stance, delivering a nimble, capable heroine within Dragon’s Dogma 2’s universe.
Paul Atreides from Duin
Paul Atreides is brought to life with a poised, desert-adapted look, balanced robes, and a subtle air of destinies unfolding. The recreation emphasizes the character’s strategic mind and resourcefulness in a harsh, sunlit world.
The previous roster of characters recreated in the Dragon’s Dogma 2 editor can be found here.
The game is scheduled to release on March 22 for PC, PS5, and Xbox Series X/S.
⚡️ DreamWorks and the authors of “How to Train Your Dragon” have announced a new cartoon “Wild Robot”
Source: VG Times